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View Full Version : 3D Studio Max 6.0 -> Poser 5


cwolfjr
09-21-2004, 05:01 PM
I was wondering if anyone has experienced something similar and might be able to help. I created an object in Max, Basically from a box, applied an FFD modifier to it, and tried to open the .3ds file in Poser 5. When I did, everything looked OK, but furter inspection revealed that one of the faces of a corner had buckled out and was no longer attached to the rest of the mesh. I don't understand this since it was created from a box (I didn't manually join the faces). Plus, there was no problem in MAX. I appreciate any help!

jadedchron
09-21-2004, 11:55 PM
Hmm, if there's no problem with max, then you might want to ask at a more appropriate [poser] forum. I'm sure someone has experienced the same effect that you've had and has the solution.

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