View Full Version : high-res character-male "Rawschyk"
ShriekWrought 09-21-2004, 10:46 AM Here's a character I'm working on for final project. Critiques and comments always welcome and helpful. I would most definitely like to get some good harsh crits before I call him finished. I know I have to fix the brows a little.
thanks in advance
(sincerely apologize about my logo being on every image, I sourced these images from my website)
http://www.ericschall.com/images/E_Schall_cm_front_large.jpg
http://www.ericschall.com/images/E_Schall_cm_back_large.jpg
http://www.ericschall.com/images/E_Schall_cm_bare_fr_large.jpg
http://www.ericschall.com/images/E_Schall_cm_sarong_lt_large.jpg
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ShriekWrought
09-21-2004, 11:24 AM
here's some wire shots since i couldn't fit them with the last post.
http://www.ericschall.com/images/eschall_wireframe_front_large.jpg
http://www.ericschall.com/images/eschall_wireframe_back_large.jpg
Excellent work man! this is really good modeling, with great sense of detail. It would be very good to se some wireframes pls :D
There a couple of things that comes to mind when i look at the images.
Your head shape seems a bit off when it is compared with the rest of the body. specifically the front of the face, i don't know if it's the nose that's just a little to big, either way it's a bit off but still great. :)
As for a highres model i would like to see more detail here and there, as veins for example, on his arms over his muscles and so on a pair of nippels wouldn't hurt as well ;)
other than that your model is excellent :D keep it up and post those wires :D
ShriekWrought
09-21-2004, 12:33 PM
thank you very much for critique and kind words. I will give him nipples, and probably some veins, especially on his arms........I've posted some wires but i just registered so the moderators have to review my posts and what not before they throw them up there. Let me know what you think of the mesh when the wires show up though........btw the rendered mesh above is subD's, the wires are for the low rez poly cage.
thanks again man
eric schall
Wow that is a impressive wireframe! Very very very good and clean, arguably the pictures doesn't show much because of the density of the frames, but from what i can see, your wires look very consistent... are you gonna put textures on him? :)
you've gotta let me know how you model like this! :D
what do you use for reference if any? how and where do you start the modeling?
and what software do you use?
ShriekWrought
09-21-2004, 02:35 PM
Why thank you my good man.........modeled and rendered in Maya 6. Um, as far as workflow if ya wanna know I usually model in poly's with the conversion to subD's in mind. Also a fan of box/volume modeling. I took a cube, started carving the head and worked my way down. Pulled down the neck and torso, then arms etc. For this particular guy i actually brought the head almost to a finish before sculpting the torso. For the hands i did those separately, for some reason i find it easier to model the hands at the origin rather than right on the characters wrist. Ill try and post some pics i used for referece.......the head is a guy of www.3d.sk (http://www.3d.sk) and i used arnold schwartzenegger for body/proportion reference, especially the back.
thanks for looking and keep the crits coming
eric
Your edge loops and wire all in all looks very clean. How do you achive that? Do you just get the clean wire from the start or do you model it and then clean it up?
And how do you compare the workflow in maya to for example max if you know that one? Cause i'm a max user but conditions with my work and a PLE i got my hands on, suggets that a change to maya is most likely. I have actually tried just a little bit to work in poly's in maya, but the logic about it escapes. maybe i'm still to hung up on the way that it works in max...
ShriekWrought
09-22-2004, 10:21 AM
http://maxrovat.sns.hu/subdiv/
http://cube.phlatt.net/forums/spiraloid/index.php
http://www.thehobbitguy.com/tutorials/polymodeling/index.html
http://www.learningmaya.com/modeling.php
here's a few links to help you out if your getting into poly modeling. To answer your question i usually rough out the shapes and musle flow/edgeloops, then go back and quad everything. Trying to keep it quads from the beginning seems pointless since you'll find yourself making decisions based on quad cleanliness, rather than whats best for the shape. In the beginning the most important thing is getting the best shape and muslce flow, so there's always that initial "messy" sculpting phase where i dont really worry about quads.
so for the most part yes ill quad everyting and tighten edgeloops near the end.
how long have u been using max?
thanks
eric
ShriekWrought
09-22-2004, 10:25 AM
you asked what i used for reference so heres some pics i used
http://www.ericschall.com/CGtalk/blmale_head_front.jpg
http://www.ericschall.com/CGtalk/male_ref.jpg
ShriekWrought
09-23-2004, 11:43 AM
Here's some renders after i added nipples and some subtle veins........let me know if the veins look alright or if their to subtle.....I'm also getting a weird shading error, the shadows on the back of his sarong are all pixelated.......not sure whats up with that.........crits and comments always welcom
thanks
eric
http://www.ericschall.com/CGtalk/ES_male_nv.jpg
http://www.ericschall.com/CGtalk/ES_male_nv_back.jpg
I'm not sure, but arent the nippels a bit small ;) hehe... either that or it's cold as hell haha :D
i like the veins, it adds a lot of realism to, it think you make some of the veins stand out more, just a bit more, and leave the rest the subtle way the are now.
It's looking very very good now... Are you gonna texture him soon??
I've noticed something, i'm not sure wheter this is right, or not, wheter you just want it that way.. but it looks like his lower lip is a bit to wide compared to your reference photo, i think it would look more right if you sort of made it more like that, and cramp i together... not sure if i make myself clear on this.. hope you know what i mean...
Lordrych
09-23-2004, 12:25 PM
Hey this is a great model, but i would have to say since this started a couple things bothered me and was hoping you would see it. Anyway seems you havn't but his shoulder muscles seem realy small, and his head is a little big, you might want to bring down both of those and i think it would improve this model alot.
Otherwise the attention to detail is amazing!!
Rych
ShriekWrought
09-23-2004, 12:34 PM
I really appreciate the crit...........i agree about the head being too large, ill have to scale it down a bit. As for the shoulder do you mean increase the overall volume of the deltiod.......or bring the shoulders up higher?
thanks again
eric
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