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vrapp
09-21-2004, 10:01 AM
Game Art Challenge #10

http://www.radiomelody.com/img/vr/gacomp10.jpg


RULES/GUIDELINES

Topic: Unique Armed Post-Apocalyptic Vehicles

Guidelines: Model an armed vehicle of your own design. Your vehicle must have a weapon mounted, and the weapon should at least be about ¼ the size of the vehicle.
The design must also leave some part of the pilot exposed; it’s up to you how much the pilot can be seen. Model only what you can see the pilot; don’t model the whole thing if you can't see it.

The style of the vehicle and pilot should be post-apocalyptic, feel free to interpret this as you see fit. Feel free to make any sort of vehicle (tanks, trucks, robots, boats, planes or helicopters are all fine), as long as it follows the guidelines.

Submissions must be your original work.

Polygon budget: The model must be 4500 TRIANGLES or less - including driver/pilot and accessories. Source model poly counts for normal maps (not required) are limitless.

Textures: Maximum texture size is 1024x1024px; you are also given an extra 512x512px that you are free to use either to texture the pilot of your vehicle or to add extra detail.
That gives you two maps total, one 1024 x 1024 and one 512 x 512. That is the maximum size and quantity allowed.

Always keep in mind that if your design doesn't show enough detail to justify a texture that large, keep it smaller.

You may use your choice of maps available for game art - Diffuse, Alpha Transparency, Specular, Bump, and Normal Maps.

There's a good thread on normal maps, and NVIDIA has a tool for Photoshop to convert from height maps, if you prefer. ORB is a free application and an excellent choice for creating normal maps from triangulated geometry, or simply viewing the maps you converted in Photoshop with your textured geometry.

You're not required to use anything other than Diffuse/Color maps.


SUBMISSIONS
A thread must be started in the appropriate forum so that feedback and progress can be posted. As in the previous contest, multiple submissions will not be allowed, only one submission per contestant.

Your work in progress (WIP) thread should be named as follows:

Game Art Challenge #10: (Type of vehicle) - (type of weapon chosen)

Examples:

Game Art Challenge #10: Hovercraft – Mounted chain gun
Game Art Challenge #10: Truck – Rocket launcher

Make sure you post in your WIP-thread regularly, so you can get feedback as you progress. Half the fun of the contest is seeing the progression, but don’t forget to submit your entry when the time comes.

Within your first post, please show some sort of concept or reference. Also, share more detail about the design that you are going for.


DEADLINE
The contest begins with the posting of this thread, and ends November 21st. That’s two whole months to do your collective thing.

On November 15th, I will create a thread titled "Game Art Challenge #10 Submissions". Your final images (all in the same post) should be posted there for judging. Posting a descriptive link to the images is fine and encouraged, with at least one image displayed in the post to show off.

Please do not make comments in that forum until all entries have been submitted and judging has started. Post comments in the individual participant's threads.


THE SUBMISSION THREAD
After I have created the submission thread, you may begin posting the following until the deadline is reached.



Short description of your vehicle and pilot.
A link to your original thread, showing progress.
The polygon count (in triangles) of your completed mesh.


Images:
1. A concept image of your selected vehicle and pilot. The concepts can be a quick doodle, but should be as clear as you can get them, showing as much of your idea as possible.

2. 1 orthographic front view, 1 orthographic back view, and 1 orthographic side view screencaps of the model. They should be viewport captures of the solid wireframe view mode (or equivalent), with no texturing visible. Compile the 3 views into one image.
Make sure you use default viewport lighting and hide any items that may obscure these screencaps (bones, lights, cameras etc)

3. Selection of perspective images showing off your vehicle at different angles, or in different states (if animated/rigged). Images should be compiled into one picture, and it must be no bigger than 1024x768.

4. Show us the texture for the vehicle (and pilot).
One image showing the color texture used. If you want, you can overlay the UVs on top to show them unwrapped. Also provide links to any other maps used.

5. The beauty shot. Pose your vehicle and pilot somehow, and place it in an environment if you like. Render it as you see fit, and use whatever methods you feel will portray it well. Make the image no bigger than 800x600.


JUDGING
Please volunteer for judging - As always, the system is:

3 points for 1st place
2 points for 2nd place
1 point for 3rd place

Judges are asked to give focused critiques in the areas of:

1. Mesh construction, flexibility, polygon density, topology.

2. UVW mapping and texture painting, effective use of normal maps (if used).

3. Presentation of the vehicle and uniqueness of the design and the overall artistic result.


Current judges are:
sysop
Serul
KWAK
bentllama
Supervlieg

PRIZE:
The winner of this competition will get to choose the subject and terms of the next competition.


(Thanks for ElysiumGX for laying out the guidelines for the last challenge so well)

obelisk
09-21-2004, 10:16 AM
this I can get into...

one question: you specify 2 maps, but then suggest that we might use normals, bumps, specs etc. are these in addition to the 2 texture maps? or do we sacrifice one for the pleasure of a bumpy ride?

guess the hyper-extended deadline is designed to accomodate all those CGTalk champs who are all, apparently, crunching simultaneously.

looking forward to this no end.

vrapp
09-21-2004, 10:22 AM
They are in addition to the 2 diffuse maps.

Ie, if you make a 1024^2px diffuse color map for your vehicle, then you could also add a 1024^2px normal map and specular map.

AndyH
09-21-2004, 10:22 AM
Yay! nice one sysop!
I like the cannon idea, love the pilot idea and approve or the poly / texture limit. The only thing i have reservations about is the post apocalyptic theme... I was gonna do mine as a WW1 style tank with bizzarre addons. I presume this is still within the theme - ill just have to rough it up a bit.
Im just concerned that people will make hundreds of warhammer style tanks with skulls and other cheesy apparel on it!

Can it be slightly stylised? or does it have to be deadly realistic?

Get it plugged so we can have an avalanche of applicants who wont finish! :rolleyes:
Generous deadline too!

DigDoug
09-21-2004, 10:37 AM
Sweet, I'll be sure to join this one.

toddiej
09-21-2004, 10:38 AM
Sweet man, this is almost exactly the topic I would choose. I'm excited about this one. I'm definitely gonna finish something for this.

vrapp
09-21-2004, 10:39 AM
Thanks Andy, as you mentioned - the post-apocalyptic theme is not a very strict or limiting guideline. Of course you can make it as stylised as you feel like, no limits there.

I just don't want all the entries to be brand new modern vehicles, rather weathered and roughed up scrapheaps with a nice mixture of styles and materials.

What I had in mind was more of a Mad Max or Wastelands look than Warhammer 40k, it should not be from a too distant future. Maybe I should ban orcs as well? :D

Peace,
Vidar

AndyH
09-21-2004, 10:49 AM
Maybe I should ban orcs as well? :DYes! those, and anything with pointy ears!
By the way - do they have to belong to humans? Im def doing humans, but i thought id ask anyway.

Ill be getting some concepts done soon - courtesy of my pathetically bad drawing skills!

Serul
09-21-2004, 11:12 AM
Nice one Sysop! :D

I'll join in after the madness here at work has ended. :)

And if you think I'm qualified enough, I'd like to be a judge on this one.

Dargon
09-21-2004, 12:40 PM
Definately entering this one, hopefully finishing - I'm supposed to be really busy this month, so we'll see how much time I can spare to make a vehicle... (oh, so many ideas..)

Andy - I wouldn't be too worried about post apoc., because a tank with a bunch of addons sounds like exactly the kind of thing you'd get in that environment. Plus, post-apoc. is a pretty broad term. Nausicaa Valley of the wind is post-apoc, and there aren't a bunch of skulls on all their vehicles. People will rebuild - the fun thing is they'd rebuild new things, and take old things as inspiration. Stealth bombers wouldn't be too likely, but they wouldn't look as cool anyways.

I have but one suggestion on this - The date that you're putting up the submissions thread - make it earlier. Keep the final due date the same, but have more time between the 2. You wouldn't want somebody to have a finished entry who goes on a camping trip or something for a weekend, and misses their chance to enter. Stretch it out another 2-3 days so hopefully we get more finals.

Dargon
09-21-2004, 12:41 PM
Oh yeah, and you have to PM a mod to get a front page and a sticky. Right away!!

vrapp
09-21-2004, 12:43 PM
Dargon: Already PM'd a couple of mods earlier this morning... hopefully they will get online soon enough and fix this. I'll also add some days on the submissions thread like you suggested. :)

Dargon
09-21-2004, 12:45 PM
Cool. That's better! :D

terraarc
09-21-2004, 02:29 PM
OK! Really nice theme...Somehow, I've never done something post-apocaluptic (whatever that means)
I'll give it a shot...especially with this brave timelimit. See you all soon!

Have a nice brainstorming!

RO
09-21-2004, 02:41 PM
YAY two whole months!!! Thank you!


Becuase school really takes so much time from me. I will enter this awesome contest :)

Xiahou.rDa
09-21-2004, 03:05 PM
I am so noob to modeling and so on that I dont even know ho to texture but I guess ill give it a go...lol if you see nothing from me its because I got lost in school work and simply te part of modeling it-self lol but yeah for now I guess im in


xNATEx

kinkypuss
09-21-2004, 03:52 PM
nice topic sysop.. :thumbsup:
don't think i'll take part, not enough time on my hands.. but will deffinitely keep an eye on it..
hope to see many cool concepts.. :D

Oldbean
09-21-2004, 05:00 PM
Cool, something to do until Halo 2! :scream:

I'll enter but not right away, I think I'll lurk around and wait for a good idea to steal :twisted:

Strider3030
09-21-2004, 05:11 PM
Darn. Two Competitions in a row that I don't feel like entering. And both were on for 2 months! That's 4 months of waiting for the next good competition. I just think 2 months is too much for too little. I know you guys have good intentions and think that more people will finish, but come on. How many people actually finished the last comp? No more than the usual for a competition that lasts one month.

Looks like I'll be doing a Polycount or CGChat competition this time around.

KolbyJukes
09-21-2004, 05:38 PM
Yep, I'm gonna have to join in on this one.

ElysiumGX
09-21-2004, 05:41 PM
Darn...
We're all very sorry to hear that. *sarcasm* There were plenty of submissions in the last competition, and several more which were finished, but unable to submit for good reason. If you can't handle the challenge, just say so.

Well done, Sysop. I was afraid the deadline would be too soon, I have lots of projects already keeping me occupied. But since you're doing the 2 month thing, I'll try to participate whenever possible. I was hoping for just vehicles, but with more details thrown into the mix, this will definately be a challenge. One that will seperate those who are determined, from those who give up before trying. Some great concepts should come from this. Good luck to all those planning to enter, and I wish you all luck in finishing what you start.

I have an idea, but not sure how to make it Unique and Post-Apocalyptic yet. I'll find a way.

Ghostscape
09-21-2004, 05:47 PM
I'm definitely getting in on this one.

bentllama
09-21-2004, 05:49 PM
hmmm...

I am not the best at vehicles...but you don't get better unless you practice, right?
I might be in on this one...seeing as I now have some free time...until November 9th that is...;)

As per usual I can judge as well...

charlie.howell
09-21-2004, 06:04 PM
Can the vehicle have more then one large mounted weapon?

RussianKaliber
09-21-2004, 06:28 PM
I'm not good with characters, but good with vehicles.

Is there anything we can do for those without organic modeling skills?

Kael
09-21-2004, 06:39 PM
Ok this time im defenitely doing it!!
Its gonna be my first attempt at doing Game Art so wish me all the luck you can spare!!! :D

Now I just gotta think what to do...

Uzziel
09-21-2004, 06:41 PM
Wow, this one looks like alot of fun. Thanks. I just have a small question. How will we be able to see the normal map in action, sence max 6 does not support normal maping? Will we be allowed to send the piece into a game such as Doom3 and view the normal maps in action there?

ElysiumGX
09-21-2004, 06:58 PM
Has anyone fixed the forum so the topics update by most recent replies?

Edit: Hmmm...no it hasn't. Can somone please alert the coder to fix that? It works for the daily sketches, but not here.

SirLuthor
09-21-2004, 07:27 PM
Well well well, this does look like an interesting topic :) I may just have to enter, although the likelihood of me finishing is in fact probably rather low... Ah well, time will tell all :D

Ingurum
09-21-2004, 07:29 PM
jah awesome topic !

May there be more than 2 characters? like a gunner and a pilot? gotta know that plz

giza-di
09-21-2004, 07:30 PM
since i am a noob on the forum, how may i contact people interested in post-apocalyptic concept design and photoshop texturing for their models???

Lukavi
09-21-2004, 07:52 PM
This idea sounds cool, I think I will enter it assuming I have time.

vrapp
09-21-2004, 08:18 PM
Strider3030: I'm sorry to hear you feel that way. :rolleyes:

KWAK: Great! :)

ElysiumGX: Thanks, glad to hear that the deadline suits you. I'm sure you will come up with something for your entry.

bentllama: Please enter the challenge, if you don't find the time just PM me and I'll put you up as a judge instead. :)

charlie.howell: Yes, feel free to add as much weaponry as you see fit. :twisted:

RussianKaliber: Yes, there's one thing; put your effort on the vehicle and just hide the character inside it, so that only a small portion of it can be seen (the head, for example). :wise:

Ingurum: Feel free to do as many pilots/drivers as you need. Just keep them within the limit given.

Spankspeople
09-21-2004, 08:20 PM
WOudl this challenge also allow for steam punk? I like gears and pipes and stuff... =P

Thank Hod for the further deadline. I just chopped the tip off of my finger and can barely use me left hand right now, and I'd love to give this one a go.

vrapp
09-21-2004, 08:23 PM
Spankspeople: Of course, in fact the theme encurages it. :)

RussianKaliber
09-21-2004, 08:28 PM
Rendering question

for the final rendering, what kind of lighting should there be? Background and ground?
Can we use radiosity to enhance the looks?

speveo
09-21-2004, 08:35 PM
Sold. :D

Cheers

Steve

DigitalCrystal
09-21-2004, 08:52 PM
Sounds like fun to me. And two months? Nice

AdamAtomic
09-21-2004, 09:14 PM
Sysop, couldn't you have waited until AFTER work to post this? do you have any idea how hard it is to concentrate on my real job now? Thanks a lot.

Damn you and your awesome topics!

dtrimble
09-21-2004, 10:24 PM
Good job Sysop, and everyone who helped:) This seems fun, I can't wait to get sketching out ideas:p

Vagab0nd
09-21-2004, 10:28 PM
YOu say in the contest rules that it has to be 'YOUR' implying single, what if a modle artist and a graphics artist pair up is that alright? Teamwork is great in real life , how about in contest's.

I can already see the negitive aspect's of it , but many is the modle that has been passed over because it had a poor texture. I just think that it is no more "unfair" than it is to pit a n00b against a vet of many years. IMO that is

superlayer
09-21-2004, 10:57 PM
I never did any lowpoly work before but well I didnt do much of anything before so I am gonna enter too.
I have to learn everything from scratch so I hope someone can post some good tuts on game art. Like modeling (when to use tris and when to use quads and why), Texturing (general tuts and some links on normal mapping etc), general tips on anything to do with game art and maybe a newbies resource.

Thanks in advance.

Vagab0nd
09-21-2004, 11:03 PM
From what I know Quads are best for animation, as they seem to bend better than tri's , but liek you i know little about all this, I do think I have that straight, and fi I am wrong it would be nice to be corrected .

rebo
09-21-2004, 11:43 PM
Roger doger

AndyH
09-21-2004, 11:50 PM
hmmm...

I am not the best at vehicles...but you don't get better unless you practice, right?
I might be in on this one...seeing as I now have some free time...until November 9th that is...;)

As per usual I can judge as well...
Cmon bent - do it, do it!
Ive not seen any of your work yet! You must be good if youre working for bungie....

vrapp
09-21-2004, 11:57 PM
Cmon bent - do it, do it!
Ive not seen any of your work yet! You must be good if youre working for bungie....
I second that!

Luthias
09-22-2004, 12:17 AM
I never posted anything, haven't had anything I really felt was good enough, specially since school's only started us on 3D about 7 months ago but I try. But it probable won't be great

TRyanD
09-22-2004, 12:28 AM
Ive always hated post apoc stuff.... Just seems to me that theres is just so many weapons around today, that if the apoc happened tonight that in 20 years people would still be running around with m4's and tanks from today lol... but most post apoc things have the mad max strung together feel to em.

Aside from that the comp sounds cool, i may enter (definatly send my post apoc mod team friends this way ;) to enter) but imo the rules, 1/4 size weapon, make it sound lik the vehicles need to be cartoony, plus, i may be wrong, but i bet theres dozens of huge cannons and gatlin guns and barely any original stuff...

Cool comp, but the post apoc thing and the big weapons kinda make me wonder if it will be that good :\

hanzo
09-22-2004, 12:31 AM
sysop: ah cool, guess my character forecast was half wrong lo, and IT IS TO THE BIG GUNS! :thumbsup:

Wicked!!! in a word, I will certainly through something at this one..
shoot it's hard to decide what I'm going to do, now?

Busted costume Mecha..

Nuclear shell hover tank..

Gezly titian chopper..

TRyanD
09-22-2004, 12:55 AM
Before the tanks get out of hand, rememeber that weapons dont always fire something ( a few guys got that idea going good).

Things to suggest, mellee, spinning blades or ramming type things, ball and chains etc

Also, imo the character part is ****ing dumb, one of my ideas so far has a open cab, meaning i would need to model the whole character.... plus if i make something im gonna give it up to a post apoc ut2k4 mod, and the vehicles in that game dont need players modeled onto them etc, the player attachs when he gets in or just hides away, not to mention it would look dumb as hell sitting there with no driver but a char modeled onto it....

IMO remove the char part from guidlines, i cant see that being a good idea for a game model anyway, unless you spawn in the vehicles and cant run around, if you get in and out that would just be stupid (unless the head or whatever is animated to hide or show).

If it was a art comp, cool put char, but a game art comp.... no... i cant think of ANY game i play or have played recently that a char modelled onto the vehicle would be a good idea.... ut2k4, bf1942, tribes 2, tribes vengence, joint ops, all have vehicles and NONE OF THEM have players modeled onto the vehicles.....

RussianKaliber
09-22-2004, 01:22 AM
I agree
lets remove the Character from the guidelines. Its either a vehicle or a character. Hard to do both, especially in the industry. Those who in it, know what I mean.

hanzo
09-22-2004, 02:01 AM
RussianKaliber,TRyanD: well I don't agree with you, I think that this is an excellent opportunity for those artist out there who really want to there time and skill into a worth while project, I like the idea of character/vehicle, now I can do 2 things that I really think are wicked cool in one project...

If you don't like the competition, don't like the rules, then shove this one aside, sit it out, just kindly F OFF... and keep an eye out for all those willing artist who will be doing the Kewl designs, watch and marvel, then after all that, ask your self if there was a problem? ( meanwhile ) not only did they get to do a vehicle, but they also through a character!

PS: why didn't you bring this up while we were chattering the idea out in the other thread.
...I meant no offense by this post :)

EchoSierra
09-22-2004, 02:02 AM
Hey guys,
i'm new to this, my teacher told me about this site and i have got to say that you are very good. and when i heard about this contest i wanted to join. since this is my first time here i would appertiate any tips.

Vagab0nd
09-22-2004, 02:08 AM
For soem reason I tried to make a thread and it has not shown up? I am sorry to post it here, but I cant make a thread...

If you wish to see what i have created thus far, take a look at these. I wont post the image just the link..

This is my First model so PM me with ideas no use postign in this thread as it is off topic, but Sys op can you help me get a posted therad, even jsut startone called Game comp #10 Vagabond....

ty

http://img.photobucket.com/albums/v77/LOMACfpp/Scorpion.jpg
http://img.photobucket.com/albums/v77/LOMACfpp/Scorpion2.jpg

RussianKaliber
09-22-2004, 02:11 AM
No offence taken,

Its just I think this is unfair for those who are good at technical/non-organic modeling to throw in a character as a guideline, when the TOPIC is VEHICLE!
Thats right, let me copy and paste the topic

Topic: Unique Armed Post-Apocalyptic Vehicles

so those who are into vehicles right away become happy, however for some reason there is a character (and its a must)

Its kind of like if the topic was to create a cool dragon, you have to throw in a tank!

I will still try my best, but it would help to remove the character or keep it as an option (not judgeble)

If we decide vehicles, lets only concentrate on vehicles

my 02 cents

again, I'm not out, just an idea

hanzo
09-22-2004, 02:30 AM
well RussianKaliber: my last post was mostly directed to, TRyanD ( no offense man ) and I'm glad your in, I hope he will participate as well. :sad:

But if I may quote..

Hard to do both, especially in the industry. Those who in it, know what I mean. The industry guys that are here seem to like the idea? then again I could be wrong.. :D

Edit: KWAK :scream: and may I not us his name in vain, anyone else?..

AdamAtomic
09-22-2004, 02:36 AM
if you dont like the topic then dont enter the contest

or else make your vehicle so good that the judges wont care if theres no pilot ;)

or - or! here is an idea! make a pilot anyways, because PRACTICE IS GOOD FOR YOU. this topic was under discussion for like 2 weeks. its not like anyone is pulling the wool over your eyes or anything. if you want to do a post apoc vehicle only, then just do it. who cares? if you're too timid to try modeling a pilot, then maybe you don't deserve to win the comp.

lighten up!!!

RussianKaliber
09-22-2004, 02:38 AM
I just joined this place, so I missed all the talking.

And yes I am in the industry :thumbsup:

KolbyJukes
09-22-2004, 03:01 AM
The industry guys that are here seem to like the idea? then again I could be wrong.. :D

Edit: KWAK :scream: and may I not us his name in vain, anyone else?..Yeah dude, im an 'industry guy' (LOL - that sounds funny) and I think this is the coolest idea ever. I can see Russian's point though. The poly limit is 4500, so there is plenty of room to add at least a pilot's head. Me, I'm going for the whole torso. The machine's gonna be so big that I won't ever have to get to close to the pilot, thus I can be extremely economical with his tri count.

anywho, soon as I'm though with this contract I'm all over this contest, and this time I can actually do a decent job, no more cutting corners for me :)

-K.

RO
09-22-2004, 04:33 AM
You know the pilot does not need to be human as I will make him a nice robot dude :)

Spankspeople
09-22-2004, 04:51 AM
Heh, I was just going to ask whether a robot pilot would be acceptable... =P

kickrocks
09-22-2004, 05:58 AM
Just wanted to say love the theme of this challenge ... and thanks to the super generous deadline I will definitly be taking part on it... even tho the pros here will work my lil toosh :P

*begins to horribly sketch concepts*

gizmoroo
09-22-2004, 10:54 AM
sounds awesome I'm gonna give it a shot and try enter this one... I know i'll learn alot doing this one... good luck to everyone who's going to enter... I'll like the fact that the gun needs to be 1/4 size of the vehicle, it makes it less realistic and more creative yes the concept is unoriginal but its what you do with it that counts...

phoenix
09-22-2004, 10:58 AM
i am in for it :)

superlayer
09-22-2004, 10:59 AM
Oh btw should it be possible to animate the vehicle and character? I mean should it be setup to work.?

fraa
09-22-2004, 11:09 AM
http://fra.planet-d.net/posts/count_me_in.gif
nothing to add :hmm:

ElysiumGX
09-22-2004, 02:34 PM
Its just I think this is unfair for those who are good at technical/non-organic modeling to throw in a character as a guideline, when the TOPIC is VEHICLE! It's also unfair for the organic modelers to throw in a vehicle, but we're not her to try things we're good at. How else are you suppose to learn new skills? If someone is so terrible with organics, they can create a small robot pilot to go with the vehicle. If someone is terrible with non-organics, they can create an organic character with a MachineFlesh type vehicle.

If you really sit down and think of all the barriers you can cross, it's possible to be very creative with this.

funkyrayuk
09-23-2004, 01:29 AM
i like the sound of this comp, thank god you've put a two month deadline on it or i wouldn't be able to enter (away on hols for 2 weeks)

i'll give my entry some thought while i'm away and hoepfully return with some killer ideas

good luck everyone

Powermaennchen
09-23-2004, 08:21 AM
Oh, that sounds really interesting, i think i will also enter the competition

mental-phreak
09-23-2004, 07:31 PM
Your vehicle must have a weapon mounted, and the weapon should at least be about ¼ the size of the vehicle.


Hm are big Bombs allowed? cause bombs are not really substantial mounted.
:shrug:

EchoSierra
09-23-2004, 11:02 PM
The contest said that part of the driver had to be showing i was wodnering if there could be a gunner as well

Dargon
09-24-2004, 12:23 AM
The contest said that part of the driver had to be showing i was wodnering if there could be a gunner as well
Questions already been asked in this thread, and the answer was yes. I would suppose you could add a whole platoon of migets if you wanted to, but the more you add, the less polys to go around...

EchoSierra
09-24-2004, 01:08 AM
Questions already been asked in this thread, and the answer was yes. I would suppose you could add a whole platoon of migets if you wanted to, but the more you add, the less polys to go around...
Thanks for answering my question. i hadn't considered that, however i am in the process of beefing up a slugbug. i should have a WIP posted soon.

EchoSierra
09-25-2004, 05:37 AM
hey guys i finally got some of my WIP posted of my Killer Slug-Bug. i would appriciate any suggestions.

xylexis
09-25-2004, 12:33 PM
Hello everybody,

This is the first post i make on this forum,
I think I'm going to give the apocalyptic gun vehicle a try.
Have fun everyone!

Xylexis

franklyn
09-25-2004, 02:48 PM
well sysop im going to post this here but its following the argument in ur own thread....
for the rest of u ... i was just asking sysop why his entry didnt look madmaxish.

"
Thanks Andy, as you mentioned - the post-apocalyptic theme is not a very strict or limiting guideline. Of course you can make it as stylised as you feel like, no limits there.

I just don't want all the entries to be brand new modern vehicles, rather weathered and roughed up scrapheaps with a nice mixture of styles and materials.

What I had in mind was more of a Mad Max or Wastelands look than Warhammer 40k, it should not be from a too distant future. Maybe I should ban orcs as well? :D

Peace,
Vidar
____"

vrapp
09-25-2004, 03:19 PM
First off, I didn't realise that we were having an argument about this.

The reason why I mentioned Mad Max and Wastelands (please note that these are two rather different settings) was because Andy was worrying about getting to many Warhammer 40k-ish entries, something I was not very afraid of.

Also, I think that if you would be as kind as to read what I wrote in my post - you would find that I'm not even participating in the challenge. You might even find some information about the materials I will use to texture the vehicle in question with, and then you just might get that I do intend to follow my own guidelines.

spudmonkey
09-26-2004, 01:29 AM
The contest said that part of the driver had to be showing i was wodnering if there could be a gunner as well
I've stuck a gunner in mine, so I hope it's allowed! It certainly wouldn't be out of character as a lot of post apocalyptic vehicles in movies require two people; one to drive and one to shoot. There's plenty of examples in Mad Max, Terminator and so on.

Wayne Adams
09-27-2004, 05:53 AM
1)
Ok, does a base for the vehicle and rider count in the 4500 tris?

2)
Also, Can we use multiple maps for a mesh: My rider is 3 256X256 textures, (I like to texture on a multi sub object level) So since those textures don't go over 512X512 when laid out, is that acceptable?

vrapp
09-27-2004, 09:06 AM
Wayne Adams

1) No, as such a base would only appear in the beauty render, it wouldn't be included in the poly-limit. :)

2) I'm not quite sure I'm getting you here, why don't you just put it into the 512^2px map?

Wayne Adams
09-28-2004, 07:35 AM
Sysop:
I may be shooting myself in the foot, but I'm using a character I made before the contest (or before I knew of it). He is already modeled and textured, and uses 3 256^2 maps for his head torso and legs (Because I like to texture in multi sub object..again..:)) So my question is since when those 3 textures are laid out on side by side top and bottom they don't surpass a pixel range of 512^2. Therefore since they are "technically" under the maximum amount for the texture (in pixels) can I use them? Sorry I was cryptic before. Anyways it may be a moot point because my buddies keep telling me to just model a new character for the bike, so I can add some stuff they saw missing from it. ;) So far the whole mess (no its not a typo supposed to be mesh ;)) is up to 4497 tris.

If this makes any sense just lemme know otherwise, konk me over the head with a wiffle bat.

yeluis
09-29-2004, 02:28 AM
well if your character textures dont fill the 512 x 512 pixel size, then I see no reason why you should do a multi subobject, you should be fine to do a regular 512 map, also it seems you would have better resolution that way

Bigglzee
09-29-2004, 04:07 AM
I think your main prob with that Wayne Adams is the fact that you cant use premade stuff for the comp, it all has to be made within the deadline/starting for the comp.

Wayne Adams
09-29-2004, 07:38 AM
THanks Big, yeah due to the responses of my friends I'm just gonna do a new rider for it. I'll save that guy for something else.

RussianKaliber
10-01-2004, 06:30 PM
I just updated my work, but it didnt bump my message on top. ANyone knows why? here it is

http://www.cgtalk.com/showthread.php?p=1613508#post1613508

AndyH
10-02-2004, 11:07 AM
your work isnt getting bumped to the first page cos for some annoying reason, the moderators have now made this forum sort its posts by creation date, rather than last post date. A way round this is to click the 'last post' header at the top of the page, and it sorts it like it used to. Problem is though, is that you have to do this every time!

Dargon
10-02-2004, 08:37 PM
Yeah, has anybody PM'ed any Mods about this? I think it's pretty universally hated at this point.

Serul
10-03-2004, 10:50 PM
Yeah that sorting problem is kind of annoying...

In any case I was wondering if we should maybe get some more judges for this... two somehow just doesn't seem enough. :shrug:

KolbyJukes
10-04-2004, 02:20 AM
I can be a judge, since I doubt I'll actually be entering anything in this comp.

bentllama
10-04-2004, 03:27 AM
i will look into the post sorting issue...and judge...

AdamAtomic
10-04-2004, 04:34 AM
i can judge too, though i know you guys haven't seen much work from me. will understand if you don't want to!

Anim8rJB
10-04-2004, 08:49 AM
i'll judge too

AndyH
10-06-2004, 07:40 AM
What the hecks goin on? The amount of posts in the competition (both for updates and feedback) has been pathetically low of late! Has everyone forgot about this forum all of a sudden? Perhaps a mid-deadline plug is neccesary to perk it up?
And whats the latest on the thread sorting thingy, bent?

Dargon
10-06-2004, 06:06 PM
Well I've been moving from Edinburgh to Vancouver, so I've been a bit busy. Hopefully I'll get set up in the next few days, and be able to get back into it...
No excuse for everybody else though.

A front page plug might be a good idea...

bentllama
10-06-2004, 08:27 PM
i will get right on the plug.

Dargon: where in Vancouver? moving there for work? if so, what studio?

Neil
10-06-2004, 08:41 PM
I would like to enter this. We'll see. It depends on whether or not I move in the next couple months.

Dargon
10-06-2004, 08:50 PM
i will get right on the plug.

Dargon: where in Vancouver? moving there for work? if so, what studio?
Downtown when I get a place, hopefully Yaletown. Yup, moved for work, (and to come home) at Relic now. Rocks so far, now on day 3...

Sooo nice to be back in Canada. Soooo many things and people I've missed, and the weather is freakin' awesome this week!

bentllama
10-06-2004, 08:54 PM
@ Dargon: cool. good luck with the new gig. I would personally visit Van City more if there was a freaking hockey season... *sigh*

so now you are in driving distance to Seattle and can come on down for a Halo 2 tourney or two... ;)

kgb
10-06-2004, 10:01 PM
I will enter. I have never modeled vechiles before or have dealt with normal mapping, but I am learning right now. So thats one more person on the boat.

mackster
10-06-2004, 11:07 PM
I'm definitely going to join this challange!! :cool:

flaagan
10-07-2004, 01:24 AM
wow... ins't this ironic... overtime's winding down at work, XSI 4.0's in the mail, and I have an uber-tank model on the back burner that'd be perfect for this contest...

GavinG
10-07-2004, 05:34 AM
@ Dargon: Cool, you'll be my neighbour. Good luck with the new gig. *Gavin reminds himself that his contract is done in a month or two*

-Gav

akewt
10-07-2004, 03:38 PM
pencil me in for this one! :deal:

Lexo
10-07-2004, 04:34 PM
I accept the challenge! :buttrock:

frontline92
10-07-2004, 05:27 PM
I didnt read to whole post, but in any case... can we have additional secondary weapons on this contraption!?!?!?!?!:D

Ghostscape
10-07-2004, 06:43 PM
What the hecks goin on? The amount of posts in the competition (both for updates and feedback) has been pathetically low of late! Has everyone forgot about this forum all of a sudden? Perhaps a mid-deadline plug is neccesary to perk it up?
And whats the latest on the thread sorting thingy, bent?
I know I've been busy working on the game my friends and I are submitting to the IGF, so I have stopped my work on my car (model is finished, haven't posted the updated screens yet) while I put extra effort into Wings of Megaira.

Ingurum
10-07-2004, 06:46 PM
i didnt forget, but i guess it would be noticed if this f***ing sort function would sort by last post ^^

EchoSierra
10-07-2004, 08:59 PM
I don't think that people have forgotten about this forum, I think that because it had such a late due date no ones in a hurry.

BartokDesign
10-07-2004, 10:20 PM
Where are the images?

Neil
10-07-2004, 11:22 PM
The norm is also to just post once you're near completion so that you can get told what to fix. Which isn't the point of a contest.. but that's how people think.
You can't force people to change thier ways :/

toastie
10-08-2004, 04:46 AM
1) can you use shaders?
2) can it be art from an actual game (that i'm working on)?

jamie
10-08-2004, 11:49 PM
and the sweet sweet prize of picking the next contest, i can hardly contain myself. heehee

Por@szek
10-10-2004, 07:39 AM
Hi!
One, only one question. It will be a big minus when I don't create a reference pict??Only from my mind modelling, my imagination??
Nice subject, I like it a lot. I hope I will finish it, a in work won't be any "hard times " :)
Cu

AndyH
10-10-2004, 10:43 AM
Whats the news on the thread sorting problem? How long can it take to change a few options??
Also, this comp seems to be dying fast - theres only really about 5 or 6 active entries that are still being updated - a lot of the promising early ones are gathering dust...
Sorry to keep bitching, but it feels like the whole community is losing intrest.

vrapp
10-10-2004, 04:47 PM
Andy: No news as of yet as far as I know... I second you on that question and I certainly hope that a mod will look into it shortly.

I don't really agree with you on the dying part though, there are about 80-90 entries in the challenge so far, many of which look very promising, and the numbers keep growing.

But I do think this is one of the problems we will encounter during this challenge, due to the long deadline most people in the challenge will take their time to come up with a good concept and most work will probarbly be done during the last month/weeks of the challenge.

I think the only thing we can do to put focus on the work being done here is to give appropriate comments & critics to inspire contestants to continue creating great work for this challenge.

/Vidar

Devised_Poly
10-11-2004, 07:48 AM
I think the only thing we can do to put focus on the work being done here is to give appropriate comments & critics to inspire contestants to continue creating great work for this challenge.
I think this is the best tool this community has to keeping/getting more contestants. The post bug isn't helping either.
I for one have been rather busy with school, only being able to work on my entry a few minutes here and there. But I am in no way worried that I wont make the deadline. I should have a worthy update soon.

nattnewman
10-11-2004, 06:59 PM
You mention vehicles...can we combine parts of two different vehicles? or parts to form a vehicle? As an example...a shopping trolley with a v12 engine and accompanying rail gun?? *stresses that is just as an example and not something i plan on doing :-P*

Cheers,

Nathan.

vrapp
10-11-2004, 09:22 PM
nattnewman: Of course, that's why it says unique armed vehicle. :)
Meaning it has to be a never before seen design, that would certainly include vehicles combined from different types of objects and vehicles.

Supervlieg
10-11-2004, 11:14 PM
Given the great variety and quality posted in the concepts for this contest, I would feel honoured to be a judge in this fine competition.

Seeing as I probably wont find the time to enter :D

vrapp
10-11-2004, 11:20 PM
Supervlieg: That sort of fancy talk will get you anything ;)

Welcome aboard!

Supervlieg
10-12-2004, 01:25 PM
:beer:
..........

jamie
10-12-2004, 10:21 PM
Im trying to find out where the hell Im suppose to submit my concept. this is way confusing, was tough enough to find this thread again, let alone where Im suppose to put everything. losing steam for this project real fast. is their a proper designer in the house for god sake?

Ghostscape
10-12-2004, 10:41 PM
Jamie, you create a thread in the "Unofficial Game Art Challenge" Forum, which is inside the WIP/Crit Game Art Design forum. http://www.cgtalk.com/forumdisplay.php?f=127

then post in there.

Supervlieg
10-13-2004, 07:58 PM
Any word on the fixing of the thread order? Or do I have to push a certain button to get the threads to order themselves by most recent replies again. I dislike this current system, it works for the daily sketches, but not for this forum.

have the mods been notified, and have they replied?

AndyH
10-17-2004, 02:50 PM
Im currently putting together my final images for submission. I noticed that the first image you post is the concept? My inital sketches - as shoddy as they were - dont resemble the final product at all because i did most of my development through blocking out the shape in 3d.
Is it totally nessecary to post a concept in every case?

Also - is there any chance you could get the final submission thread up before november? What with halo 2 and Half life 2 coming out, who knows, i may forget the deadline and end up not submitting :rolleyes:

Oldbean
10-17-2004, 03:09 PM
Also - is there any chance you could get the final submission thread up before november? What with halo 2 and Half life 2 coming out, who knows, i may forget the deadline and end up not submitting :rolleyes:
I was thinking the exact same thing :scream:

Neil
10-17-2004, 06:42 PM
? What with halo 2 and Half life 2 coming out, who knows, i may forget the deadline and end up not submitting :rolleyes:
haha, it's nice to hear that other people are also 'planning' for large amounts of playing time in the near future too.

vrapp
10-18-2004, 01:11 PM
Supervlieg: No word so far, but the mods are notified.

Andy and Oldbean: Sure, I'll put up the submissions thread before the end of the month - no probs there. :)

As long as you put a link to your wip-thread and a link to the concept used, I can see no reason why you should have to show the concept in your final submission. Just make sure it's avalible for viewing.

/sysop

AndyH
10-18-2004, 07:51 PM
ive heard that bentllama is on vacation (reward for finishing work on halo2 i suppose) and the other mod is like trying to contact jesus - ive tried loads of times in the past and ive never heard from him. I suggest trying the main moderators like leigh. Or wait til bent gets back

Oldbean
10-18-2004, 08:06 PM
Thanks sysop.

Apparently most of Bungie have gone to Alaska or something, I doubt they'll wanna touch a PC for a cuppla weeks (they're probably playing Halo 2 right now :sad: )

bentllama
10-22-2004, 03:02 AM
k. I am back from vacation. sort of.

what's all the hub bub, bub?

AndyH
10-22-2004, 07:43 AM
Good to see you again. Were all moaning about the default post sorting method - The posts are being sorted by thread creation date rather than last post time.
Any chance you can fix it?

Neil
10-22-2004, 07:42 PM
We're also complaining about the lens flares in the header

... oh wait. How long were you gone for again? :)

AndyH
10-27-2004, 08:19 PM
Any news on that final submission thread? Go oooonnnn.... get it out the way

Oldbean
10-28-2004, 04:53 PM
I'm gonna have to finish my entry soon, I got GTA:SA today (a day early :scream: (thanks Gameplay)) so I'm gonna be busy with that until the 11th.

So, the submissions thread would be good about now.

Andy: Could you give me a link to that metal door image you use? It would help my texture a lot. I've been painting by hand so far and not really getting the effect I want :sad:

AndyH
11-02-2004, 08:50 PM
Cheers for the submission thread opening, sysop. Ive posted my entry and got it out the way!

The actual judging and winner announcement will take place while im in New York for a lil' holiday, so ill check the results and other entries when i get back.

Best of luck to all - i hope to see a lot of finished work - the usual trend of promising projects being forgotten appears to be apparrent here again.

vrapp
11-03-2004, 09:17 AM
Oldbean: There you go, one submissions thread served. Btw, have you checked out these texture sites, mayang.com (http://www.mayang.com/textures/index.htm) & animax.it (http://www.animax.it)? I look forward to your final submission. :)

Andy: Great, I hope that we'll be able to get as many finished entries as possible this time around. I will try to arrange a new frontpage before the deadline runs out, hopefully that will remind anyone who's slacking off.

Also, I hope your holiday turns out nice! :thumbsup:

Oh, by the way.. I had a little talk with Leigh about the thread sorting problem, and apperantly it's not a bug, it's a feature of all competition forums. :rolleyes:
Dunno what to do right now, but I hope that some mod will have pity on us and realise that this forum is not very different from any other WIP-forum.

Cheers,
Vidar

ElysiumGX
11-09-2004, 09:04 PM
Congrats on a great challenge sysop. I'll have to find some time to look through all the entries. I knew something other than character modeling would draw a crowd. Can't wait to see how many submissions there will be.

I never found the time to participate. I've been very busy since running Comp #9. So, if you don't mind, I'd like to be a judge again.

PKD
11-16-2004, 04:34 AM
Hi Sysop,
Can I post "placeholder pics" in the submission thread. They are not really Placeholder but rather completed (but not entirely satisfied) pics. So that if I feel that the model need to touch up a bit or something, I could replace them. Of course, these will be done before the deadline. ANd of course, these pics will meet the requirement of the competition & are completed in their own right (as opposed to say, model without texture).

The reason I am asking this is because of my habit of falling asleep while doing the design. I am afraid that I slip the time. So at least if I fail to submit the final changes, I still can qualify for the challenge with the existing pics. I think it could benefit alot of guys here too.

But is ok if thats not possible. Just that it made me feel safer, as I don't have to submit like one or 2 day in advance to the deadline( time buffer, due to the confusion of time difference, my 21th Nov could be 22th in some places), and I can wreak until the last hours, before final submission with a peace of mind.

vrapp
11-16-2004, 03:42 PM
ElysiumGX: Thanks for the praise. :D
I've put you on the list of judges.

PKD: Sure, just put the images on a ftp if you've got one, that way you can replace them as long as you don't do it after the deadline. Good luck! :thumbsup:

AndyH
11-19-2004, 11:55 PM
Just to let y'all know, im off to New york for a week tomorrow, so in the unlikely event of me winning (:rolleyes:) - wait up for me!

Best of luck to all involved - there are at least 4 entries out there id love to see finished in time.

are you gonna judge this time, bent? The last couple of competitions, youve been too busy to do it cos of some game youve bin working on :D

bentllama
11-20-2004, 12:32 AM
are you gonna judge this time, bent? The last couple of competitions, youve been too busy to do it cos of some game youve bin working on :D
yeah...my schedule is relaxed now...I am just sitting around playing with some xbox 2/xenon stuff... ;)

keeganb
11-21-2004, 09:46 AM
If anyone reads this can they reply cause I need to know about the deadline? From this post is the deadline in just over 2 hours time or is it the next 12 o'clock after that later tonight going into monday morning. God this is all confusing with the different timezones, can anyone help?!
Cheers
Keegan

Por@szek
11-21-2004, 10:07 AM
keeganb_2000 -> GMT if I right is Greenwhich (if I write it right) so At This moment You have something about 12 hours yet. Keep working ;), If I wrong, than better someone correct me.

PKD
11-21-2004, 10:07 AM
If anyone reads this can they reply cause I need to know about the deadline? From this post is the deadline in just over 2 hours time or is it the next 12 o'clock after that later tonight going into monday morning. God this is all confusing with the different timezones, can anyone help?!
Cheers
KeeganI m confuse too. I think the best would be a deadline such that it end when everywhere around the world pass 12 midnight on 21th. So everyone just submit before their local time hit mid night will be fine. (..hmm, I think I will check out how this time different work...)

Ok, I have found out how this GMT work. To make your life simple. Just switch your user option to GMT (under user CP). Use the time shown at this forum to use as gauge the amount of time you have left. Current reading is 10.10 am GMT, which means we have abut 13+ hrs left before the deadline.

keeganb
11-21-2004, 10:10 AM
Thanks for the info Por@szek and PKD, If indeed I have till midnight tonight then I'm relieved cause I'll have some extra time to put into the submision, also I can rig my character which is what i thought I wouldnt of had time for.
Cheers and Good luck
Keegan

vrapp
11-21-2004, 12:29 PM
Just about 10.5 hours to go... :twisted:

vrapp
11-22-2004, 12:42 AM
Congratulations on everybody who made it in time, we've seen a lot of great entries in this challenge. :thumbsup:

Unfortunately not everyone was able to make this extended deadline, but I still belive the two-month challenge to be a good concept since this should give more people a chance to contribute to them.
I still also like to congratulate everyone who worked on an entry for the challenge, in one aspect you're all winners - since these challenges are mostly about self-improvent, and Im sure everyone participating has learned something during this challenge. :)

Also, big thanks to everybody who assisted me in getting this great challenge on the road, you know who you are. :D

Cheers,
Vidar

XP-58
11-22-2004, 08:00 AM
Woo! Congrats to everyone!! :)

Anyway is it permitted to edit a minor thing on the submission after deadline? :D I feel that my vehicle on the states picture seems too small. Should've just cut away some part of it to make it bigger (yet fit) :shrug:

PKD
11-22-2004, 02:16 PM
Woo! Congrats to everyone!! :)

Anyway is it permitted to edit a minor thing on the submission after deadline? :D I feel that my vehicle on the states picture seems too small. Should've just cut away some part of it to make it bigger (yet fit) :shrug:To be honest, I don't think that will be very fair to the other contestants. Unless you made some terrible mistake like linking the wrong picture.

Anyway, I think you did an excellent job, especially the beauty render. It just kill off the competition IMO. I will be surprise if you didn't win this contest.

keeganb
11-22-2004, 02:20 PM
So how long does it take before some of the judges start doing their thing?! Its my first challenge so I'm not too sure on this?
Keegan

ElysiumGX
11-22-2004, 06:34 PM
The judging usually takes a week or two. It's hard work writing down proper critiques for so many submissions. I'm starting mine tonight with hopes of posting it this weekend.

So many great entries. Nice job everyone!

AndyH
11-28-2004, 11:25 PM
I expected to come back from NY with a result on the comp and perhaps the rules for the next one, but nothing! Its well past the deadline now. Some people have voted (but not bentllama as per usual :D ) and there seems to be a clear winner emerging - when is the comp gonna be wrapped up? After just seeing the incredibles, im feeling the need to do some character modeling! Is it worth waiting til the next comp eventually starts?

bentllama
11-29-2004, 02:42 AM
i am working on my replies as I type this... ;) ...Andy H you are a fiery one...impatient, but that is OK! ;)

i am actually looking forward to the next challenge as well... :bounce:

ElysiumGX
11-29-2004, 04:19 AM
I only have a couple critiques remaining, so I hope to get them posted tonight.

vrapp
11-29-2004, 09:59 AM
I'm trying to find the time for judging this, we're in the middle of a game-project in school so I'm pretty busy right now... I will see about posting my judgement this evening. :)

keeganb
11-29-2004, 11:10 AM
Yeah I agree with AndyH on starting the next challenge, I'm eager to do something new and exciting. Seen the Incredibles aswell, just awesome!
Keegan

Miguelito
11-29-2004, 11:37 AM
With Half Life 2 raising the bar maybe the next comp could be about characters again but focused on expression, mimic and gesture... So morphs could/should be a requirement...

ElysiumGX
11-29-2004, 02:12 PM
That may be too much of a challenge. Unless it was narrowed to simply head modeling and texturing. That does sound like a great idea, as long as it's explained in a manner which still allows many to join. basically, model a character's head, and provide several images of the head with certain expressions listed in the guidelines.

My suggestion would be modeling a ship. Water is becoming much more realistic in games. Water based vehicles would be something new to try. Cruise ships, old sailing vessels, or a ship of your own imagination.

DevilHacker
11-30-2004, 02:16 AM
yeah...my schedule is relaxed now...I am just sitting around playing with some xbox 2/xenon stuff... ;)Does that mean that Microsoft is already sending out Development Kits for Xbox2? (If you are allowed to say)

I also am looking forward to the next competition...
Especially since I am getting the New XSI 4.0 for X-Mas!
:thumbsup:

ElysiumGX
11-30-2004, 04:48 AM
Especially since I am getting the New XSI 4.0 for X-Mas!
:thumbsup:
That's shweet dude! I have to wait to purchase mine after Christmas.:sad: But I'm already practising on EXP. I'm glad so many are taking advantage of the price drop.

Ok judges, lets rap this up soon.

bentllama
11-30-2004, 10:36 PM
have all judges entered? who are we waiting on? [notice it is not me this time :)]

DevilHacker
11-30-2004, 11:03 PM
who are we waiting on? [notice it is not me this time :)]Hey, good to see that you submitted your review bentllama...
Now there is only two people left...

1)Sysop (maker of the Challenge; Not first to review? Maybe, waiting so to be able to officially close it at the same time...)
2)Kwak (coming soon I hope)

Cant wait to start up the next one...
Now we wait... :shrug:

AndyH
12-01-2004, 09:27 AM
yeah - lets get this wrapped up!

I thought 2 months was already a long time to complete the comp, and now the deadline is waay past.
Any ideas on the next comp? Im all for a character based one again - maybe to make a charicature of a person - maybe for a platform game or something? Or possibly a high detail fighting game character (cliched, but ive been playing Dead or alive 3 a lot and i love the character gfx in it :D

Either way, im getting the itch to make something again....

BTW - nice to see youll contribute to the next comp, bent - ive not seen any of your modeling stuff.

bentllama
12-01-2004, 10:24 AM
Any ideas on the next comp? Im all for a character based one again - maybe to make a charicature of a person - maybe for a platform game or something? Or possibly a high detail fighting game character (cliched, but ive been playing Dead or alive 3 a lot and i love the character gfx in it :D

Either way, im getting the itch to make something again....

BTW - nice to see youll contribute to the next comp, bent - ive not seen any of your modeling stuff.
i too have the itch.

but, lately I have been playing waaaaaaay to much World of Warcraft...and a lot of Halo 2 on LIVE... ;)

AndyH
12-01-2004, 10:32 AM
i too have the itch.

but, lately I have been playing waaaaaaay to much World of Warcraft...and a lot of Halo 2 on LIVE... ;)
Hehe - Ive been playing loads of HL2, Halo2, DOA3 and GTA:SA, so im full of inspiration, and itll be good to do something creative and productive for a change instead of festering in front of a sweaty joypad :p

Bring on the comp!

ElysiumGX
12-01-2004, 02:25 PM
A fighting game character is a good idea, Andy. I have the urge to design one each time I play Soul Calibur II.

bentllama
12-01-2004, 03:53 PM
not to put any ideas into anyone's head but...

fighting game characters from the annals of history! would be a great idea...

Napoleon
Alex the Great
Xerxes
Hannibal
Geronimo
Jim Bowie
Che
Ramses
etc

...or a fighting game featuring gods and dieties from lore and myth!!! WOW!!!
...all done in your own beefed up style!!!

...ok, nevermind...I will be quiet now...

Por@szek
12-01-2004, 03:54 PM
I also thing the character would be a good idea. But i thinking about some fantasy , from middle age. Some knight, dragon or magicians. It' s my proposition. I hope I could start, becouse now I'm out of job, so must collect all thing what I've made and sent somewhere. Anyway, I'm waiting for final submittion.

AndyH
12-01-2004, 04:20 PM
some fantasy , from middle age. Some knight, dragon or magicians.Gah! nooo! Theres already way too many orcs, knights, elfs and dragons around this forum and im highly allergic to any kind of traditional fantasy fare!

I think that the subject should be pretty broad - limiting it to fantasy or historical themes would put some people off. Plus, the last character challenge was historical too.

Maybe just simply do a fairly high poly fighting character and interpret it your own way, such as:

Street brawlers
Medieval
Mythical
Beasts
Martial arts
Fantasy
Extra-terrestrial

Perhaps part of the challenge would be to invent a special move and pose/ animate it.

I really like the way this challenge turned out - http://www.realtimecg.com/template.php?n=list&id=6

Maybe you could even go for a shorter, 3 week challenge and say, make a 3d version of a 2d beat em up character you like - there are so many to choose from - capcom, snk & sammy have loads of really cool 2d beat em up characters.

Anyway - its not up to me, its up to the winner, whoever it may be:scream:

Por@szek
12-01-2004, 04:43 PM
At first I thought about zombie, but i think it would be awfull to making a competition for Mindrot :), but in the second, maybe not a character, or vehicle, but some ... old house, ruins of home ... but of course final decision doesn't depends from me.

DevilHacker
12-01-2004, 10:30 PM
not to put any ideas into anyone's head but...

fighting game characters from the annals of history! would be a great idea...

Napoleon
Alex the Great
Xerxes
Hannibal
Geronimo
Jim Bowie
Che
Ramses
etc

...or a fighting game featuring gods and dieties from lore and myth!!! WOW!!!
...all done in your own beefed up style!!!

...ok, nevermind...I will be quiet now...Wow! I never thought of this until this post... An all Egyptian fighting game... Than would be cool considering there are over three dozen Egyptian gods!!!
:eek:

Perhaps part of the challenge would be to invent a special move and pose/ animate it.

Maybe you could even go for a shorter, 3 week challenge...A three week challenge! LOL if that happens I guess that means I would not be able to enter, since XSI does not get here till' X-Mas... Since I am not going to use Blender...
:shrug:
But I do like the idea of inventing a special move/finishing pose animation... That would be awesome!

hanzo
12-02-2004, 01:49 AM
I agree with Andy, although making some old house would be cool, then again forget that Idea we can do that on our own time..

I HATE ZOMBIES! (so that wont be my vote)

BUT I GOT THIS ITCH! not that I haven't been working on characters continuously for the past 2 months, I think a high poly fighting game character challenge would be an excellent Idea. Maybe from an existing fighting game like KOF 2000, Street Fighter alpha 3, actually it would really be cool to see fighting game characters styled from those Magna Carta concept paintings :)... well you can imagine, that's just my thougts ;)

PS: when is the last challenge going to be over? :shrug: I mean dudes lets get on with the show! SOME VOTES NEED TO BE CAST!

ElysiumGX
12-02-2004, 04:20 AM
I'm lovin' the idea of a fighting game character/pose challenge. I think it would be best to keep the guidelines open ended to allow more creativity. And of course, those who create orcs and elves will be beaten severely with large clubs.

Since the holiday season is approaching, maybe a lengthy challenge is in order. Many will be taking vacations (including me) that will prevent them from participating. Atleast a deadline near the end of January.

The old house would be a great idea for a mini-challenge. A sequel to the recent tomb gate challenge. My $.02.

bentllama
12-02-2004, 09:11 AM
How about we give the remaining judges until Friday morning [GMT] to throwdown thier comments...at that point we will tally the results that did come in and decide on a winner...who can let us know Friday night what the challenge is before the weekend...

I know kwak is super busy so...give them a bit more time...

and i vote for a longer contest...i am going to be away for half of December and January back home in Canada...there will be many people taking holidays...so an extended contest would be prudent...ESPECIALLY with the EXPOSE 3 deadline looming...something high poly and high quality to enter to EXPOSE 3 would be great...you could kill 2 birds with one stone!

KolbyJukes
12-03-2004, 02:11 AM
I know kwak is super busy so...give them a bit more time...
yep, you got that right bent....there were so many entries. wow.

ok, I'll post my decision tonight before I hit the sack.

I'll definitely be entering the competition if we do Bent's idea about the historical figures as fighting characters...a stout little napoleon with a pistol and sword would be awesome. Something in the 5-6k range with high res textures would rub me in all the right ways.

-K.

bentllama
12-03-2004, 03:29 AM
I'll definitely be entering the competition if we do Bent's idea about the historical figures as fighting characters...a stout little napoleon with a pistol and sword would be awesome. Something in the 5-6k range with high res textures would rub me in all the right ways.

we definately need to do something along the lines of 5-6K and high res textures for entry to EXPOSE 3...Expose, man! Expose!

KolbyJukes
12-03-2004, 04:01 AM
we definately need to do something along the lines of 5-6K and high res textures for entry to EXPOSE 3...Expose, man! Expose!
yeah there's never enough game art in the expose books. That would be kickass.

It'd be awesome if we could get the new comp going in the next couple days, I'd definitely be up for starting this weekend.

-K.

Neil
12-03-2004, 03:34 PM
I like the idea of a fighting character under the premise that the beauty shots would be similar for all entries. IE: You should have 1 render that shows your character in a fighting pose and from the side (similar to how it is in nearly all fighting games).
These contests are too hard to judge when some people have no beauty poses, others do, others have totally kickass beauties and others are obviously rushed. I try not to judge on that render, but it's hard not to take it into consideration. I guess we needa decide if we're judging the character itself or the render.

On a side note, I'm very disappointed that I hear all these game titles being dropped but no one mentions playing MGS3. Granted I am a fanboy, Bent does like his Halo2 also ;), but serious the game is brilliant. I'll leave it at that without going into a big write-up, haha.

AndyH
12-03-2004, 03:40 PM
I dont really agree that the beauty renders should be from the side, just one of the perspective viewport shots. I think that the beauty render should be as elaborate as you can be arsed to make it - consider it a bonus image designed to show your model at its absolute finest.


no one mentions playing MGS3.
I would mention it a lot, if only it was fecking out over here! Its available in the states now, but not in the UK til june ish next year!!!

Grrr!

Whats it like anyway? ive heard no reviews for it or anything.

KolbyJukes
12-03-2004, 03:46 PM
so was i the last judge left? Is the voting over?

keeganb
12-03-2004, 08:38 PM
I think Sysop is the only one not to cast his vote.
Historical fighting game character sounds great for the next challenge, would it be bare fisted or weapons?(or either?)
Getting excited on the prospect of this one now, should be fun!
Keegan

ElysiumGX
12-03-2004, 09:31 PM
I guess we needa decide if we're judging the character itself or the render.Some people lack the software to render high quality images. For game art, I've only been able to post viewport shots from Wings with no grid, black background, and self illumination. I'll be grabbing XSI soon, but many do not have that luxury (legally). A benefit of this community competition is that it's open to everyone to show their talent. One good image of a fighting stance sounds good to me, and maybe another as a victory stance. I like historical-based fighters because it'll prevent many from designing a generic monster, robot, or street thug. Perhaps if we get this going, someone could make a fighting area for all the final submissions to be placed in with their fighting stance.

Neil, in the submission thread: Do the number of your choices represent points, or place? I'm assuming it's points.

Come on, sysop.

bentllama
12-03-2004, 11:28 PM
On a side note, I'm very disappointed that I hear all these game titles being dropped but no one mentions playing MGS3. Granted I am a fanboy, Bent does like his Halo2 also ;), but serious the game is brilliant. I'll leave it at that without going into a big write-up, haha.
crocodile hats make you smarter.

KolbyJukes
12-04-2004, 02:17 AM
let's get the next comp goinnng! it's the weekend and I'm in the mood for some game art!


-K.

hanzo
12-04-2004, 02:46 AM
hmm yeah, I agree... AGAIN!

historical :shrug: ok.

DevilHacker
12-04-2004, 02:47 AM
Only sysop left...
:shrug:
This last person can make or break the winner of this comp.

bentllama
12-04-2004, 08:31 AM
RESULTS:

11 points - Hanzo
08 points - Andy_H | Powermaennchen | XP-58
01 points - PKD | Konstruct

The winner is Hanzo with 11 points.

Hanzo please pick the next topic of the challenge. We as a community will work with you to determine the appropriate timeline and specifics for this next challenge.

Congratulations everyone. There were a lot of entries and a lot of heart put into the challenge. I cannot wait to see what we all come up with next.

bentllama
12-04-2004, 08:34 AM
I'll definitely be entering the competition if we do Bent's idea about the historical figures as fighting characters...a stout little napoleon with a pistol and sword would be awesome. Something in the 5-6k range with high res textures would rub me in all the right ways.

-K.
no kidding bro!

imagine the possibilites! that little militant would rock done in KWAK-style!

I'm freaking out, man! :eek:

AndyH
12-04-2004, 02:26 PM
Good job on the decision to close judging, bent - we waited far too long!

I must admit though, im not 100% keen on the historical aspect - unless i can find an idea thats right up my street and would look intresting, i may think twice about entering...

Anyway - this is all just speculation - Hanzo's choice is final - BTW - congrats Hanzo!

Por@szek
12-04-2004, 02:54 PM
Yep, congrats hanzo. It was very fast, any awesome job. Keep that style.
So i waiting for the final decision about next ugac.
Take care all.

cg219
12-04-2004, 03:58 PM
Great job Hanzo, Waiting for the next topic.

Neil
12-04-2004, 04:31 PM
This might have been our closest one yet. 3 people tied for second?! crazy.
Congrats all!

ElysiumGX:
Uh, I refer to it as points. Oh I see your confusion now.. yeah. Points. I hope that was read correctly by bent or whoever else tallied it.

ElysiumGX
12-04-2004, 04:56 PM
I've been chatting with the winner, and as with Andy, I'm not too keen on the required "historical" theme either. Simply because "historical fighter" sounds very similar to my previous challenge theme "historical battle creature". Would it be more open to participants if it's kept at "fighting game character", because that allows artists to choose if they want to be history-based designs or something completely original.

Discuss, because I believe Hanzo wants the next challenge up by tomorrow...and I'd hate to see anyone left out.

KolbyJukes
12-04-2004, 05:44 PM
I've been chatting with the winner, and as with Andy, I'm not too keen on the required "historical" theme either. Simply because "historical fighter" sounds very similar to my previous challenge theme "historical battle creature". Would it be more open to participants if it's kept at "fighting game character", because that allows artists to choose if they want to be history-based designs or something completely originalI think of it a little differently...we wouldn't be doing just a generic time-period fighter, we'd be doing one of the many characters (kings, peasents, murderers, generals, artists, writers) from world history and exaggerating them and beefing them up in the style of a fighting game, Here's a few cool examples...


Jack the Ripper - a dirty street fighter, dressed in a trench coat and a top hat, an apron sprayed with blood, his face is aged and scarred, his teeth are broken and yellow. He creeps in the arena, tosses his coat on the ground, and pulls a hacksaw and butcher's knife from his bag of goodies. His special move could be decapitation, or he could bite somebody's ear off.


Vlad the Impaler - a noble king, clad in gold armor and draped in a blood red sash, marches proudly into the arena, sheathed in his belt, a massive sword with a bat and skull emblem, in his hand, a 12' long wooden pike. He's a brutal fighter, not only with great cleaving sword, but he's also been known to drive the pike through the skull of his enemies.


Vladimir Rasputin - a dirty, sinister looking mage floats ominously into the arena, his eyes closed, his hands pressed firmly together as though he was praying to some higher power. He's lanky and muscular, and stands easily 7' tall. Throwing off his coat of rags, he levitates high above the ground and blasts the other fighters with a bizarre stream of magic and fire.

those are just some quicky ideas, here's a list of other characters that could be done, most of these are from Western History, since I'm not really familiar with the historical figures of the rest of the world:

Caeser
Brutus
Ghengis Khan
Napoleon (leggo my eggo)
Billy the Kid
Leonardo da Vinci
Alexander the Great
Cleopatra
Tutankhamun
Caligula
Lady Godiva
Eric Bloodaxe
William the Conqueror
Henry the fifth
The Marquis de Sade
Snofru
Kaiser Wilhelm II
Lizzy borden
Edgar Allen Poe


http://www.bbc.co.uk/history/historic_figures/

Oldbean
12-04-2004, 06:13 PM
Dammit KWAK!

I was gonna do Jack the Ripper :sad:

KolbyJukes
12-04-2004, 06:28 PM
Dammit KWAK!

I was gonna do Jack the Ripper :sad:
lol i don't wanna do jack the ripper, I was just giving an example of how cool the challenge could be with this topic...

Napolean Bonaparte....that's who i wanna do.

-K.

Oldbean
12-04-2004, 06:41 PM
Good choice :thumbsup:

bentllama
12-04-2004, 07:40 PM
I think of it a little differently...we wouldn't be doing just a generic time-period fighter, we'd be doing one of the many characters (kings, peasents, murderers, generals, artists, writers) from world history and exaggerating them and beefing them up in the style of a fighting game, Here's a few cool examples...


Jack the Ripper - a dirty street fighter, dressed in a trench coat and a top hat, an apron sprayed with blood, his face is aged and scarred, his teeth are broken and yellow. He creeps in the arena, tosses his coat on the ground, and pulls a hacksaw and butcher's knife from his bag of goodies. His special move could be decapitation, or he could bite somebody's ear off.


Vlad the Impaler - a noble king, clad in gold armor and draped in a blood red sash, marches proudly into the arena, sheathed in his belt, a massive sword with a bat and skull emblem, in his hand, a 12' long wooden pike. He's a brutal fighter, not only with great cleaving sword, but he's also been known to drive the pike through the skull of his enemies.


Vladimir Rasputin - a dirty, sinister looking mage floats ominously into the arena, his eyes closed, his hands pressed firmly together as though he was praying to some higher power. He's lanky and muscular, and stands easily 7' tall. Throwing off his coat of rags, he levitates high above the ground and blasts the other fighters with a bizarre stream of magic and fire.

those are just some quicky ideas, here's a list of other characters that could be done, most of these are from Western History, since I'm not really familiar with the historical figures of the rest of the world:

Caeser
Brutus
Ghengis Khan
Napoleon (leggo my eggo)
Billy the Kid
Leonardo da Vinci
Alexander the Great
Cleopatra
Tutankhamun
Caligula
Lady Godiva
Eric Bloodaxe
William the Conqueror
Henry the fifth
The Marquis de Sade
Snofru
Kaiser Wilhelm II
Lizzy borden
Edgar Allen Poe


http://www.bbc.co.uk/history/historic_figures/
I'M FREEKINNNN OUT MAN!!! :eek: :eek:

KolbyJukes
12-04-2004, 07:50 PM
LOL, honestly, I think this would make for an awesome fighting game...

so, is anybody else 'sides Bent, oldbean, and myself into this idea?

DevilHacker
12-04-2004, 09:30 PM
LOL, honestly, I think this would make for an awesome fighting game...

so, is anybody else 'sides Bent, oldbean, and myself into this idea?I am excited about this also, but it is all up to Hanzo, and what he wants…
But if this doesn’t happen this coming comp, than maybe the following one…

I myself think that the Idea is very cool…
If we have to make moves, ect…
It would be cool to see what some of the characters would do as there finishing move…

*I can just imagine “Leonardo da Vinci” with the paint brush of death, watch out he’ll poke your eyes out!*

ElysiumGX
12-04-2004, 09:55 PM
so, is anybody else 'sides Bent, oldbean, and myself into this idea?
Now that you've put it that way...THAT'S AN AWESOME IDEA!!! I'm up for it.

KolbyJukes
12-04-2004, 11:01 PM
lol rock on! glad more people are into the idea now :)

I hope Hanzo likes it.

-K.

DevilHacker
12-05-2004, 01:35 AM
...I hope Hanzo likes it.Ya me too, but...


...historical :shrug: ok.
I wonder what the shrug means, that was posted a few posts back...
hmmmm...

Pyrotechnic
12-05-2004, 01:57 AM
Gratz to all the finalists, especially to Hanzo though, nice job :thumbsup:.

I'm not siding with anyone who suggests anything character based :p :rolleyes:.

DevilHacker
12-05-2004, 02:39 AM
Gratz to all the finalists, especially to Hanzo though, nice job :thumbsup:.

I'm not siding with anyone who suggests anything character based :p :rolleyes:.No character based? The main point of these competitions is self improvement... So even if it is; you should still give it a shot...
:arteest:

bentllama
12-05-2004, 04:44 AM
I'm not siding with anyone who suggests anything character based :p :rolleyes:.
guess what...on the job you are asked to model all kinds of things...and the last challenge was vehicle based...

cheer up soldier!

bentllama
12-05-2004, 04:50 AM
HANZO! WHERE ARE YOU!?!


[i'm freekin out man!]

ElysiumGX
12-05-2004, 05:22 AM
[i'm freekin out man!]
LOL!!!

@Pyrotechnic: All the more reason to participate in this one, win, and decide the next challenge.

DeathTrip
12-05-2004, 05:45 AM
hey llama, does jb post here too?

Neil
12-05-2004, 06:57 AM
Pushy pushy. Not everyone bleeds cgtalk :)
Give him some time I'm sure he'll surface. Maybe his internet is down or something.

I always thought it would be cool to get a big collage of all entries posed at the end of the contest. And if you're going the route of a fighting game, then this would work really cool. I thought back during the 'animals of war', all those in a group and posed would have been cool too.

Example:

hanzo
12-05-2004, 08:28 AM
hey guys, sorry I didn't post earlier I was to busy working this challenge out in writing..

anyway I've been monitoring the chatting here while I was writing and I hope the challenge pleases everyone, I think it will..

KWAK dam man, I was kinda off on the historical idea, but you've convinced me we should have it.. I mean who am I to get in the way of popular demand.. :)

bentllama dude your not out common man! you just think that I don't have the power to please everyone, I think that your wrong, but lucky read the guidelines of challenge #11..

Pyrotechnic
12-05-2004, 03:29 PM
Hey, I was only joking, hence the ':p'. Of course I'll give it a go.

@ Hanzo: The link you posted is wrong, you missed out all the cgtalk.com bit.

Supervlieg
12-06-2004, 11:33 AM
Hey Congrats Hanzo!

And a fighter challenge. Sounds very much like my wishes have been heard. Good choice.

Round one! Fight!

zem
01-10-2005, 10:27 AM
I'm a month late or so, but congrats to the winner(s)!

and personally a :thumbsup: to all the judges and thanks for the crits! It's been very helpful.

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