Glacius-Vector
09-20-2004, 03:24 PM
Hope someone can help with this. Here’s my issue:
I have a very large scene and I just recently discovered the envMapLight (formerly sky.mll) script and I love the renders it produces – except my textures all look flat. The problem is bump maps. Obviously – since there are no lights physically placed in my scene there’s no light for a bump map to calculate results from.
I’ve tried including point or directional lights at low intensities with raytracing on in addition to envMapLight, but no dice. I get either too bright a scene or not bright enough, and still no bump maps. I really want to continue using envMapLight – but does rayDiffuse have better options for my problem? I’m at a loss, and pulling my hair out with trying to get good GI (without MR) on this scene.
Any suggestions? Thanks!
I have a very large scene and I just recently discovered the envMapLight (formerly sky.mll) script and I love the renders it produces – except my textures all look flat. The problem is bump maps. Obviously – since there are no lights physically placed in my scene there’s no light for a bump map to calculate results from.
I’ve tried including point or directional lights at low intensities with raytracing on in addition to envMapLight, but no dice. I get either too bright a scene or not bright enough, and still no bump maps. I really want to continue using envMapLight – but does rayDiffuse have better options for my problem? I’m at a loss, and pulling my hair out with trying to get good GI (without MR) on this scene.
Any suggestions? Thanks!
