Tolerate
08-10-2002, 03:32 PM
I decided to put my other animation on hold for a bit and start a new one.
I've decided to blow up a planet, I'm using the shatter effect as i need to create the interior of the planet so the solid shatter option seemed the most logical
Is there a way to keep the original shader on the shatter geometry?
I've decided to blow up a planet, I'm using the shatter effect as i need to create the interior of the planet so the solid shatter option seemed the most logical
Is there a way to keep the original shader on the shatter geometry?
