RedWarp
08-10-2002, 03:21 PM
Hello-
I am teaching myself sub D modeling as I go (I'm fairly new to anything outside of regular poly modeling), and I've come across an interesting problem. Up until this point, I hadn't really known about the different levels of complexity that sub D uses, so I did a lot of editing on my character's head on the lowest level by making the whole head extremely complex instead of just increasing the complexity of the facial area. (Trust me, I now know the folly of my ways.)
Now, to go back and make my character lighter, and not have to re-do the whole thing (30+ blend shapes for the facial controls, too), is there a way to simplify the sub D areas I don't need to be so detailed, such as the back/top of the head, while leaving the face complex? I'd really appreciate any advice - I'm learning as I go here.
-RW
I am teaching myself sub D modeling as I go (I'm fairly new to anything outside of regular poly modeling), and I've come across an interesting problem. Up until this point, I hadn't really known about the different levels of complexity that sub D uses, so I did a lot of editing on my character's head on the lowest level by making the whole head extremely complex instead of just increasing the complexity of the facial area. (Trust me, I now know the folly of my ways.)
Now, to go back and make my character lighter, and not have to re-do the whole thing (30+ blend shapes for the facial controls, too), is there a way to simplify the sub D areas I don't need to be so detailed, such as the back/top of the head, while leaving the face complex? I'd really appreciate any advice - I'm learning as I go here.
-RW
