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View Full Version : IK/FK- wrist problem


io,
09-20-2004, 10:34 AM
i'm using a simple ik/fk- 3 joint chains, but i have a wrist problem. it works just fine, but when i change the pole vector plane for the ik, i get also an unwanted rotation of the wrist. (i also use an extra 2 bomes for biceps and ulna)
btw, using maya6, rotation constrains, driven key for changeing.
any thoughts?

thanks in advance,
dada

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