View Full Version : good examples of C4D facial animation?
rendermania 09-17-2004, 03:07 PM I'm about to order the R9 upgrade to take advantage of isoline modeling amongst other things for a piece of character animation that will likely require lipsynching and some serious facial expressions animation/virtual acting as well. Anyone see good examples of Cinema facial animation around? I'm not looking so much for examples of talking cartoon characters/clay figures as Final Fantasy:The Spirits Within type of realism... faces with physically correct/realistic proportions and maching animation. I also want to create a sophisticated face-rig with bone deformation tied to sliders, rather than work with morph targets if possible. anyone done this successfully?
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http://www.liamkemp.com/
Not C4D, but the only thing I've seen lately as far as facial stuff. I saw his eye set up somewhere, and it was very clever and super realistic. There might be other stuff. He just had a big article in 3D World too.
RorrKonn
09-17-2004, 08:39 PM
http://www.projectmessiah.com/ (http://www.projectmessiah.com/)
Might interest ya.
RorrKonn
http://www.Atomic-3D.com (http://www.Atomic-3D.com)
acmepixel
09-17-2004, 08:58 PM
Search on Cactus Dan and his CD IK tools
Also on Sanciok and his facial rigging
Also on Stop Staring, lots of threads under these three items
Cactus dan also posted a facial rig his site also has Sanciok's beta test stuff
Darter
09-17-2004, 09:52 PM
There's a facial animation test on wesware's site:
http://www.wesart.com/
rendermania
09-18-2004, 05:11 PM
http://www.projectmessiah.com/ (http://www.projectmessiah.com/)
Might interest ya.
RorrKonn
http://www.Atomic-3D.com (http://www.atomic-3d.com/)
I've played with the Messiah demo, but its an external app with its own proprietary interface/workflow logic, and I don't think the demo lets you test the Cinema-Messiah pipeline (or does it? have to take another look at it). Is anyone using Messiah with Cinema, and if so, what's it like? in the long haul I mean, not for doing 30 second shorts.
Same goes for Motionbuilder. The demo looks capable, but how tight is the integration with Cinema? I'm kind of used to being able to hit render while setting animation keys, to get a snaphot of what the character will look like in its actual (as in rendered/GI'd) surroundings, along with how well the animation camera frames the shot. Does motionbuilder require a continuous FBX back and forth dance, or does it switch back and forth with the Cinema interface more easily? What happens to things like advanced material properties and Mocca tags if you do switch to MB? Or does it just exchange skeleton/rig data?
rendermania
09-18-2004, 05:17 PM
http://www.liamkemp.com/
Not C4D, but the only thing I've seen lately as far as facial stuff. I saw his eye set up somewhere, and it was very clever and super realistic. There might be other stuff. He just had a big article in 3D World too.
he uses Max I think, even though his GI is faked with a skydome made up of colored lights, and the surrounding landscape in his short is rendered in either Vue or WorldBuilder if I'm not mistaken, then synched and composited with the Character and camera animation from Max. he definitely knows how to model and texture a realistic character as well. :)
wuensch
09-18-2004, 07:28 PM
I use MB a lot with c4d, but not for facial animation yet (I have to try the autosync some time, but so far I get better results with astopStaring interface in Cinema).
MB is a great timesaver for Bipeds animation.
I do my main animation there, but leave expression stuff & secondary animation for cinema to calculate.
MB is very realtime (try demo) , which is a huge + and has good NLA and deals nicely with MoCap. Also the reusability of Motion due to skeletal standardization is very good.
Messiah is more an ultimate rigging machine.
You will be able to set up a similar facial rig in Cinema (I have copied it some time ago with Expresso Muscle bones with a little expresso) but not as convenient and fast.
Messiah also animates very fast.
I dont know the connection right now, I sold my Messiah in favour of MB some time ago (not because Messiah was bad, just because I prefer the fast MB autorig way).
With both you will not be able to preview your final look (of course) because both are focussed on real-time animation and thus sacrifice rendering capabilities.
You can animate facials quite good in Cinema.
(I do facial anim seperately on a head model and copy it then on my body movement file--sounds weird, but I found it to be easy and efficient).
But as for Body animation or even interaction with several characters until Cinemas timeline gets an update it is not optimal. You can do it, of course.
But both MB and M:A will help you get there much faster and more flexible.
Olli
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