View Full Version : Help building a head.
phobos 08-09-2002, 09:03 PM Sorry for the double post but on the WIP thread they aren't very responsive.
So here it goes
Here are some pics.
http://users.otenet.gr/~jim08088/noseeye.jpg
http://users.otenet.gr/~jim08088/nosefront.jpg
http://users.otenet.gr/~jim08088/noseplagia.jpg
http://users.otenet.gr/~jim08088/nosewireframe1.jpg
http://users.otenet.gr/~jim08088/nosewire2.jpg
http://users.otenet.gr/~jim08088/nosewire3.jpg
It's very difficult for me to model the nose. I always add to many point to describe it.
Also after modelling all the appropriate things nose and mouth I have a bad time connecting them cause I have to reduce the polygons somewhere on the way...
Also my model look at the nose for example is very messy.Any suggestions tips?
I don't want to put so many points but on the other hand I think it needs it.
Also I get very confused when I need to model the cheeks.Too many polygons that aren't needed there
I don't really understand how can anybody create such a clean head mesh as I've seen on a lot of posts here.I start to move points and then everything seems like $hit... Suggestions pleeaaaaaase?
Thanks in advance
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Have you done the meissie tutorial?
If nothing else, the nose portion of it is invaluable.
My advice would be just to finish the model no matter how much you’ve messed up and do your best on it. When your familiar with how it works and such, then start over and make a whole new head. That way you can avoid your previous mistakes and create a more refined head. BTW your results don’t look half bad you just seem to have a lot of polies in it. maybe post a wire frame of the whole thing so we can help you better with this model.model.
phobos
08-09-2002, 10:04 PM
Thanks to both of you for your replies.
The pictures you will see now are from my second try on a head.Mysteriously my first try was much better....
Be prepared for a thriller!!!!
http://users.otenet.gr/~jim08088/oldface1.jpg
http://users.otenet.gr/~jim08088/oldface2.jpg
http://users.otenet.gr/~jim08088/oldfacewire.jpg
Talk about uglyness....
The new face's wireframe.I haven't done the cheek area.I'm gonna do it tommorow.But I'm sure it's gonna be a mess.....
http://users.otenet.gr/~jim08088/newfacewire.jpg
How am I supposed to connect 6 points of the eye corner with 3 of the nose area???That concerns me the most
JeePee
08-09-2002, 11:37 PM
mabey try box modelling for a change and see how that goes?
when i built my first head i used this as a reference
it's lightwave...but just look at the pictures how the head is being shaped and the polygon's are placed
http://www.highend3d.com/global/tutorials/subdmodel/page1.3d
if u want to do it like ur doing now try to use this as a reference tutorial
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.htm
l_farley13_l
08-10-2002, 12:12 AM
I'd recomend removing at least one row - on the base mesh if polygons are not describing form (AKA just there for smoothing) it's usally a good idea to see if you can reduce the edgeloops.
http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html
For topology make sure your following the natural lines - Set up your topology first (at least I find this helpful - different manor of working) when it's flat then add the curves by pulling out - usually mouth and eyes then join them with the cheeks then finally extrude the nose out and add loops where needed (notice you start with the minimum, then add detail one the overall shape is good)
Simply you've got too many polygons without enough form.
HTH
Farley13
l_farley13_l
08-10-2002, 12:13 AM
Or try box modeling that'll force you to plan your topolgy ahead anyway!
Farley13
phobos
08-10-2002, 04:22 AM
This is my first attempt with box modelling.
http://users.otenet.gr/~jim08088/boxmodel1.jpg
http://users.otenet.gr/~jim08088/boxmodel2.jpg
It was te first method that I tried.I got very scared and very tired cause I thought that I had too many polygons.As you can see there are very few of them and in all sorts of different places...
But the form of the head has some definiton.
Now that I think about it this was my second attempt with box modelling.My first was with the meissie tutorial.This tutorial I think is by far the worst I have ever read.For starters it uses huge amounts of points right from the start and for a beginner who just starts to build a face you just don't know where to put them.
And for this step that's the most important it dedicates 3 pictures!!!!! Unbelievable.Only 3 pictures. The whole head tutorial is made of 170 steps and for the forming of the head it dedicates 17 steps which 10 of them is the tip from maxxon for the mac users to be cautious for their own bug and how to get around it....
So we have only 7 steps to talk about formation of the head.This is awful.
And the worst part of this tutorial is that it dedicates so many pages for building the model but never NEVER explains why does he do all those things..... And this is awful for a beginner. Now I can understand why he does all those things but he would save me such a long time by just typing some more stuff in.
So I don't really know why this tutorial exists.For pros? I don't think so...Pros already know this stuff.
For beginners?Definetely not. So ....
Anyway enough with the tutorial.
Today I'm gonna do some refinements on the nose and will continue with the connection of the nose and eye.
Also a question that nobody answered
http://users.otenet.gr/~jim08088/newfacewire.jpg
How am I supposed to connect 6 points of the eye corner with 3 of the nose area???
Thanks for all your suggestions.
Farley and JeePee I'll try to finish this way of modelling first and then I'll try again box modelling.
Thanks agan for your help.
phobos
08-10-2002, 08:32 AM
Here is a better version of the nose but stil has many problems.I think that now I overdne it with the points and now it's unworkable.
http://users.otenet.gr/~jim08088/noisefront.jpg
http://users.otenet.gr/~jim08088/noiseperp.jpg
http://users.otenet.gr/~jim08088/noseside.jpg
http://users.otenet.gr/~jim08088/noisesidewire.jpg
http://users.otenet.gr/~jim08088/noisewire.jpg
Look also at the side nose picture.The nostril isn't properly closed although I have dragged it way behind on the Z axis.Maybe it need more point on that part?
I have added so many point but if you look at the renders the mesh is very obvious.Why is that? Needs more points?
Maybe a subdivision after I finish the head will solve this problem?
Also look at the front side of the nose.At the bottom of the nostril is very curvy.What can I do to make it more sharp.More points?
Thanks in advance
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