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Grey
08-09-2002, 08:06 PM
Okay,

I'm building a very complex set, but I can't use too much instancing, but I'm trying to make it a manageable set so it doesn't take months to render.

My question for anyone who knows is this:

How much system resources will I save (at render time) if I use a texture map over and over and decal it so it uses different parts of the map for diffferent objects?

For instance: I'm using a DVGarage bitmap tool to get a bump map on the front face of some steps, but applying it with a different shader per step and tiling it at different scales for each.

As I'm using different shaders, is this nullifying the saving I get from using a single map?

kiwi
08-09-2002, 11:39 PM
Hmm not sure.You could try using Baker bud :)



Is that a camera bitmap tool from dvg {camera mapping lab} ? :)



Stu.

Grey
08-10-2002, 12:45 AM
actually it's part of their surface toolkit, which I highly recomend

kiwi
08-10-2002, 01:36 AM
Ah ok...I looked at the surface kit when it was first released on DVG and it is very extensive.Unfortunately here for me its going to be around $420 :hmm:


Stu.

Grey
08-10-2002, 01:43 AM
I remember it wasn't cheap...

My wife got it for me a while back on some deal or other...

kiwi
08-10-2002, 10:16 AM
The composite toolkit is another really good one to have as well :)


Stu.

Grey
08-10-2002, 07:00 PM
I don't do any compositing (my wife does, but no animated compositing).

I leave that to those who know how :D

kiwi
08-10-2002, 11:29 PM
Ooh almost forgot I put forward the idea to DVG about an unwrapping lab :D .....so we will se whether they do it or not,Alex Lindsay said he will mull it over.



Oh ya tutorials time again at DVG is about to start once more......I can see my 56k modem groaning again :D



Stu.

Grey
08-11-2002, 05:26 PM
<----still hoping someone can answer the question original question about resources...

LucentDreams
08-11-2002, 06:29 PM
Quite a bit I would think since less images are brought into the ram, but I don't know for sure this isn't my area of knowledge at all.

Grey
08-11-2002, 06:33 PM
I hear you on that...

Textures and Materials are my bane, always have been...

I consider myself very very good at setting up UVMapping, but unfortunately I've never been able to take advantage of that for myself...

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