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WormSlayer
09-15-2004, 05:43 PM
I'm having some problems with particle flow's "material frequency" operator :(

It's a simple scene with a swarm of insects and I'm using material frequency to mix up the materials a bit.

Problem is: As soon as the particles enter another event, they lose the material assigned by material frequency and default back to the shape instance's original material.

If I put instances of the material frequency in the other events, and it does affect them, but then they randomly change material as they pass through various events...

:(

Any suggestions?

hyenen
09-15-2004, 08:21 PM
put the material and the shape operater rigth under the render event:) doing this will affect all the events all the way to the end;)

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