snikt
09-15-2004, 03:16 PM
Hi all,
I have a character with very long hair.The hair is done using maya Hair.Now the problem is I have this character walking thru passages and halls with mirrors at any given place.The solution which came to my mind was to convert the Pfx hair to polygons.However it is not able to convert all the hair as it reaches a very high poly count.Most of the time maya crashes.
Is there any way to solve this problem so that I can do reflections for any surface flat or cylindrical.
I tried doing the camera for a mirror technique where I place a camera behind the mirror and render out a sequence with pfx hair .Later I map the hair back to the mirror.But the results were not very right.Also the mirrors are very different in size/shape (rectangular/cylindrical).Please I need a solution it is a crisis situation.Thanks
Snikt.
I have a character with very long hair.The hair is done using maya Hair.Now the problem is I have this character walking thru passages and halls with mirrors at any given place.The solution which came to my mind was to convert the Pfx hair to polygons.However it is not able to convert all the hair as it reaches a very high poly count.Most of the time maya crashes.
Is there any way to solve this problem so that I can do reflections for any surface flat or cylindrical.
I tried doing the camera for a mirror technique where I place a camera behind the mirror and render out a sequence with pfx hair .Later I map the hair back to the mirror.But the results were not very right.Also the mirrors are very different in size/shape (rectangular/cylindrical).Please I need a solution it is a crisis situation.Thanks
Snikt.
