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authentic
09-15-2004, 02:42 PM
Ok it's me again...
An old problem i'v seen...
IF i create an object, like a sphere, and there is a deformation on it (example : shapoe jitter). After this deformation created, i put a texture projection on it ( asimple plan ) cause, using a gradient, i want to render a simple band to composite it after. The problem is that it seems that the sphere deformation affect the mapping. Indeed, the mapping is active on the sphere (prefect band) but the face which are deform by the shape jitter use deform the band done by the gradient.
Is there a way to put the mapping over the deformation (like to put at the top of the stack for maxx user) ???

_anton_
09-15-2004, 03:26 PM
salut vincent,

If you don't freeze your projection, the jitter doesn't affect anymore your gradient, and the mapping seemes to "slide" on the mesh.

Anthony.

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