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hpslashluvr
09-15-2004, 11:42 AM
hi, i just started learning uvs myself, i'm trying not to beg, but i haven't got any hardcore crits in focused critiques, so i thought i might try here for a change

i haven't really done a bump map yet besides a basic one, i'm trying to work on a lighting setup to use baked textures first so i can follow julian j's tutorial

i haven't got sss in 3dsmax 5, but i'm trying to use the brazil rio, the free limited version, which i think has something that at least fakes it

Gen-an
09-17-2004, 07:12 PM
i'm a beginner but since noone's cared to answer yet, i'm giving you my (humble) opinion
first of all, i must tell you that i like your model, and hopefully she will come alive when you finished texturing her.

texturing-wise: well, i suck at it, but merely as an observer i can tell you that i would like to see more red/yellow/brown spots/speckles/etc. on her face, even if subtle ones+ some very subtle veins. and texture her lips as well, just like in the tut. it seems to me that you haven't really finished the color texture but you are on the right track as far as i'm concerned.

as for the sss effect - i'm using rio as well for rendering. in rio you got sss in the wax shader and in the skin shader. obviously, you should use the skin shader since it has special controls for simulating skin, but the wax shader will do as well. read more about it here: http://www.hello-napalm.com
(unfortunately the skin shader tutorial is not finished yet)

and a last advice: first set up your light, then apply the skin or wax shader to your model BUT without any texture, and play with the settings. when you are pleased with the result, try some test render with all your texure maps applied(color,bump,spec. whatever)

hope it helps a little..

kengsing
09-30-2004, 01:56 AM
hi, i am using 3d max (noob) , i suggest u use some plug-in like "unwrap object texture" (in 3d max) to output a wireframe bitmap, and then u start 2 add details of ur own 2 create face texture, then map ur model. it seems easier 2 me. hope can help :)

hpslashluvr
09-30-2004, 02:13 AM
yes that's what i did...unwrap the model ;) it is quite easy the way i did it, w/o any external plugins

i have no problems with the uvs really, i'm actually fixing a lot of the modeling problems now before i redo the uv mapping and textures

hpslashluvr
10-03-2004, 11:47 PM
I've been playing around with skin settings because the skin looked sort of dead, tried to add some more fake sss so it would look a little rosier.

I know I need to work on the eyebrows (one is higher), the lips (painted too far over), and the ear (need to fake sss here)...and of course the hair on the top of the head is just temporary.

I'm not sure whether to use larger eyes, I like them but they are too doll like perhaps. Any crits would be great.

kengsing
10-04-2004, 08:33 AM
by looking at ur attached images, the eyes look strange 2 me, is it eyelashes ?! and the images look dim, can u light it up, i tink that ease u 2 check problem.

big or small eyes, i tink follow ur own design is better.

hpslashluvr
10-04-2004, 11:42 AM
I'm sorry! Perhaps my monitor is configured too dark

The eyelashes are painted in for now until I remodel them again, so I guess I painted them a little high.

here is a lighter render (ignore from the front of the cheeks back, I haven't made SSS there yet)

Sean121
10-07-2004, 08:22 PM
hpslashluvr,

The skin shader is excellent! I like the darker image better.

anim8r3d
10-18-2004, 01:59 PM
This is REALLY improving rapidly, but the whites of the eyes aren't catching enough light, and they're a bit too reflective... close though.

Are you only wanting crits on the texturing? I'm only asking because the part of the ear that attaches to the head near the lobe seems a little too heavy.

I'll stop here until I hear more.

Good job so far!

leigh
10-18-2004, 05:42 PM
You really need to fix the lighting in your scene... right now it's doing nothing for your model except over-saturating the surface and ruining the shading. Try to create a softer, more ambient environment while retaining decent shadows for definition in the shading.

Ideally you should set up the shading of the surface without having any textures applied since they tend to distract you from the quality of the surface itself. Textures should never be used to create the substance of the surface, but rather to simply add details to it that cannot be created with shading by itself.

hpslashluvr
10-18-2004, 08:52 PM
yup i plan on working on a plain shader without textures, that was just for fun i guess, and the last image is def oversaturated with light b/c someone said they couldn't see it

and of course thanks to you, leigh for replying

anim8r3d: what do you mean, too heavy? i based it off of a real life ear of my friend, but i've been getting some poor comments about it, so any tips would be great...i'm never finished with modeling it seems... :cry:

ramy
10-21-2004, 04:34 AM
looks good so far. The next step that will really make it pop are your different maps. From your color map you should create a specular map to bring out highlights in the right place. Then you can create a bump or displacement map to bring out the wrinkles in the lips/ and pores in the cheeks.

Daniel-B
10-21-2004, 01:50 PM
Here is a thread that might help you with the SSS effect. Read the first post by gjpetch. He uses a brilliant idea for faking SSS by using Render to Texture to render a lightmap. Then he plugs the lightmap back into the self-illumination slot and blurs it for a nice SSS effect. I think the example of the technique is on the second page.

Anyway, have a look...

http://www.cgtalk.com/showthread.php?t=125188&page=1&pp=15&highlight=skin

hpslashluvr
11-07-2004, 05:46 AM
thanks ramy and pixelmagic

i've scanned that thread before, and i get confuzzled hehe sometimes, but i'll read over it again

i think i'm supposed to use a falloff map somewhere in here huh?

anyhow i'm starting to work on the 'real' texture, wanted it to be really really pale almost like porcelain, and here's what i got...obviously it needs a lot of work but i'm mostly working on the skin color

i'm confused on how to make light that looks like it's very natural, like bluish white light coming from a window type thing...anyhow i also need to try to soften that hard shadow on the cheek somehow - i tried setting up a lot of lights and it just made it worse

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