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View Full Version : FXWars! Avalanche!: ACantarel


ACantarel
09-15-2004, 10:44 AM
Ok, I´ll try it also :)

I´ll post a WIP soon

André

ACantarel
09-17-2004, 08:41 AM
Ok, here´s my very first attempt! There´s no camera movement at the moment and also the volume shading of the avalanche itself is the first try. There´s still a lot to do :rolleyes:
One day and a half of work now.

The particle System was thinking particles 2.0 so the simulation is complete rule based.
Volumetracer was Pyrocluster 3.0
Landscape was a displacement of a heightmap of somewhere.
Dreamscape 2.0 for the terrain material and the sky.
+3ds max 6
(all legal software)

Here it is:

http://www.cantarel.de/avalanche_01.avi

7,9 MB


André

Triple G
09-18-2004, 10:37 AM
I really dig that mountain texture....very nice. Overall this gives a good sense of scale...nice job in capturing that. Although I've gotta say, 8MB for a clip of that size is rather large...I'd try compressing it more next time. :hmm:

LightFreeze
09-18-2004, 02:50 PM
that landscape is excellent:bounce:

bit more work on the particles and you will have a really strong entry

got to agree about the file size though


well done :)

ACantarel
09-18-2004, 07:50 PM
Thanks you for the comments!

@Triple G: Yes you´re right, it´s a bit too large for that. That´s because I was ina big lack of time during compressing the avi.

@Lightfreeze: I found a small wrong connection in my particle setup. That´s why some of the trees are going trough the ground. also I need to increase the number of particles to get a smoother line of snow in the front of the avalanche.

I hope I have enough time to finish my entry :rolleyes:

André

ACantarel
09-21-2004, 04:09 PM
Just a small update. Still a lot to do.
This is a view over the whole scene. The "camcorder"-camera is already animated.
In the middle the avalanche is going down. It´ll go trough the forest an making down every tree on it´s way. The small building will get destroyed when it gets hit by the first "arms" of the avalanche.
I hope I can finish this :rolleyes:

http://www.cantarel.de/avalanche_01.jpg

ACantarel
09-22-2004, 04:31 PM
Small update again.



http://www.cantarel.de/avalanche_02.jpg

Fasty
09-23-2004, 11:41 AM
This looks amazing! The sense of scale is fantastic, can't wait to see another animation!

Denman
09-23-2004, 12:23 PM
Great work so far !
keep it coming :D

ACantarel
09-23-2004, 01:10 PM
http://www.cantarel.de/ava_preview.gif

Watch the animation HERE (http://www.cantarel.de/ava_preview.wmv)
Around 5 MB. I didn´t got it smaller because of the thin lines which disappeared with lower data size.

André

Edwin Braun
09-23-2004, 01:30 PM
5MB for this animation is enormous. Can't you compress this? :)
edwin

Nando3D
09-23-2004, 01:40 PM
waahooo really nice wireframe... can't wait to see the final render..
good job

nando

CobraX
09-23-2004, 01:50 PM
Wow! Too cool! Love the wireframe too! Can't wait to see the final stuff man!

JohnnyRandom
09-23-2004, 06:01 PM
Nice camera action! cant wait to see a render!

ACantarel
09-24-2004, 11:06 AM
@ Edwin: Ich komm gleich rüber! :buttrock:

ACantarel
10-02-2004, 09:17 AM
Ok, here´s my final entry!

At first I want to say, the starting of the avalanche and the dynamic of the house-fragments (I forgot to reactivate a spin) are really out of the question. I hadn´t the time to tweak more on that. I made only one testrendering of the animation, the second animation rendering is the final :hmm:

I started in week two of the challenge I think. After 5 or 6 days of testing and tweaking in 3ds max 6 I started the final render. Everything is very low poly as you can see when you look at the trees. They are just a rendered AEC-Tree, mapped on three planes, each at 60 degrees rotated. The rendering was done on a single AMD CPU. At first I wanted to render at 640x320 but the time was too short. It was even not enough to finish the rendering of the current smaller resolution so it stops too early :sad:
For the rule-based particle dynamics I used thinking particles 2.0 . When the particles of the avalanche hit a tree it gets cut down. That´s it. The volumetrics came from pyrocluster 3.0. Here is also still some tweaking needed.

There´s nothing more special to say about it. If you have some questions, feel free to ask here or write me an email :)


Here are some images of the animation. The link to the final animation is below the image.

http://www.cantarel.de/ava_filmstrip.jpg


Download the animation HERE (http://www.cantarel.de/ACantarel_FXWARS(400x300).mov)
Quicktime 400x300 approx 7 MB + sound

Thanks to CGTalk! It was a lot of fun to take part in this challenge :buttrock:


I hope I didn´t brake any of the rules.



André

yan
10-11-2004, 02:00 PM
hehe; excellent entry André!
really like the final animation. good works man! :D

F0sT
10-11-2004, 04:08 PM
WoOt awesome =)
the avalanche and the camera mouvements are very good !!

ACantarel
10-13-2004, 10:56 AM
Thanks for the compliments :)

Anyone an idea when the voting starts?

André

RobertoOrtiz
10-13-2004, 06:49 PM
I promise soon.

-R

RobertoOrtiz
10-18-2004, 03:50 PM
Ok your thread needs some decorations....
http://66.242.144.2/cupfx.gif
WINNER!
Congrats!
-R

Rascal-VFX
10-18-2004, 07:05 PM
Feel the power.

RyanDHale
10-18-2004, 08:12 PM
Excellent job! Great simulation and feel Well deserved winner!

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