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View Full Version : shag hair and global illumination ?


progerik
08-09-2002, 02:58 PM
is there any radiosity renderer that support shag hair at all ?
thanks in advance

jonaz.dk
08-10-2002, 06:45 AM
hehe.. radiosity and GI is not the same thing..

anyways.. if you are unable to find a GI renderer that supports shag hair. You could always turn the hair into geometry..
far from the perfect solution.. unless you have near unlimited rendering power... but it works.

alternativly mask your scene out with matte/shadow. and render GI and shag hair in 2 different passes and then compose them together. In your favorite compositing software.

Oren Ben-Tov
08-10-2002, 01:45 PM
Hi there
I seen some intreview that said that brazil can work with it:
here is the proof

Reality3D
08-10-2002, 01:58 PM
Yes Splutterfish is/was supposed to port Shave&haircut to max

Wampa
08-10-2002, 02:12 PM
Final Renderer 1.4 support Shag Hair I think.

Adam
08-10-2002, 04:43 PM
I'm curently using shag hir with my female model and it renders fine in brazil as long as you change it to geometry first. :thumbsup:

LFShade
08-10-2002, 06:44 PM
vRay seems to do a decent job on fur. Takes a little longer, though - 2m34s for this one.

Lizard Head
08-12-2002, 07:08 AM
MAXMAN with BMRT works fine also and doesnt need to be converted to Geometry first.


Adios


Lizard*

progerik
08-12-2002, 08:24 AM
thank you all very usefull :)

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