vislaw
09-14-2004, 04:39 PM
Although I have considerable experience with other applications, I'm new to Character Studio in Max 6. I obtained a very nice character model fully rigged with a biped skeleton that I want to use with a CSM file that was created in Natural Motion Endorphin. However, when I load the csm file it dramatically shrinks the biped skeleton without correspondingly scaling the character mesh. I assume that my character model was created at a much larger scale than whatever default values are used in the Endorphin program. Since I don't own the Endorphin app I have no option to do any scaling with it. Therefore, I assume I need to either scale the CSM file on import OR I need to scale my character/biped model? May I impose upon you experienced CS users to point me in the right direction? I'm not adverse to slogging through the Max manual but haven't been able to find the answer so far in the reference or tutorials. I did search the discreet site and found a reference to needing to save my biped in figure mode and then having to load the figure file after loading the csm file in order to keep the relationship between the mesh set up with physique and the biped skeleton. However, this does not seem to work for my model.
Thanks for any help or suggestions you can give me. I will keep working with my manual and outside references to see if I can find the answer myself, but if I cannot find the answer I'd sure appreciate if someone here can help out a CS newbie in need.
Mark Johnson
Thanks for any help or suggestions you can give me. I will keep working with my manual and outside references to see if I can find the answer myself, but if I cannot find the answer I'd sure appreciate if someone here can help out a CS newbie in need.
Mark Johnson
