seb4d
09-14-2004, 01:18 PM
Hi !
I used the diffusion shader in xsi to create a skin shader for a bird. I connected the phong output to the diffusion's illumination input, then the diffusion output to the material's surface input. The rendering looked exactly what I wanted.
Now I'm trying to do the same in Maya 6.0 but have some trouble. I'm not very familiar with the hypershade, I find it more difficult than xsi's rendertree. I tried to do the same connections and I think I managed, but the render isn't exactly as in xsi, some parts of the mesh are very dark. The eyes that have an independant black blinn shader doesn't render correctly. But the most annoying thing is that the mesh as a transparent alpha channel.
Could someone help me fix those little problems, I don't have the skill yet to find my way alone in the hypershade.
Here is a screenshot.
Thanks !
http://www.seb4d.com/divers/diffusion_problem.jpg
I used the diffusion shader in xsi to create a skin shader for a bird. I connected the phong output to the diffusion's illumination input, then the diffusion output to the material's surface input. The rendering looked exactly what I wanted.
Now I'm trying to do the same in Maya 6.0 but have some trouble. I'm not very familiar with the hypershade, I find it more difficult than xsi's rendertree. I tried to do the same connections and I think I managed, but the render isn't exactly as in xsi, some parts of the mesh are very dark. The eyes that have an independant black blinn shader doesn't render correctly. But the most annoying thing is that the mesh as a transparent alpha channel.
Could someone help me fix those little problems, I don't have the skill yet to find my way alone in the hypershade.
Here is a screenshot.
Thanks !
http://www.seb4d.com/divers/diffusion_problem.jpg
