celmar
09-14-2004, 12:05 PM
hello!... a topic I've talk about regularly, but without great sucess!... anyway, maybe here on cgtalk... for still pictures, the main problem seems always for me to re-work the zbrush mesh as much as necessary... so in most of my professional workflow, I began to translate zbrush in nurbs, to be able to perform after all the nurbs operations, trim and split, and other sophisticated booleans... I've written some tutorials on that question, the most complete in french, on the carrara french forum... it seems that I'm alone, on that trail, and I don't understand why, as reworking the zbrush tool that way seems to me very positive... maybe if someone is interested, it's possible to go on further on that nurbs question... I join the rhino screen... on the left, the imported mesh, and near the patchs... the main command is "polyligne on mesh", then with 4 polyligne you can create the nurbs patch... after, it's like paper and scissors, you cut as you want, and loft the same...
