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steev
09-14-2004, 12:08 AM
the opening sequence of saturday night fever has one of the coolest walk cycles ever. tony manero in his pimped out polyesther threads carrying two paintbuckets down the street, only stopping to check out some fresh platform heels and a hottie or two (oh, and two slices of pizza). anyways, in college i wanted to capture that strut. i just never had the time, so i put the idea on the back burner. several months ago i bought the dvd of the movie and got re-inspired. the plans for tony manero/john travolta have changed since i started modeling him - a game designer friend and i started prototyping a dance game (but the company we worked for, Acclaim, went bankrupt & that prototype is now property of the bank) & i've done some lipsync tests, but i still wanna do that walk... here's some work in progress stuff...


http://www.beautifulrobot.com/images/travoltaHead_large.jpg


the head - 1330 faces


http://www.beautifulrobot.com/images/travoltaBody_large.jpg
the whole body - 2906 faces


i'm still working on the suit texture. a lipsync test done with only 5 bones can be seen here...
lipsync test (http://www.beautifulRobot.com/movies/digitalTravolta.avi)
requires divx 5.2

AndyH
09-14-2004, 06:11 AM
:thumbsup: WOW :thumbsup:

thats frickin fantastic!

Looks just like the fella, and good choice of character - a welcome change from trolls, elves, warriors and naked chicks!
No crits whatsoever - if i HAVE to be critical, its that his suit looks too bright and white, but that kinda adds to it.
Is the head texture totally hand-painted? It looks fantastic.
Sorry to hear about acclaim - i got a few mates that lost their jobs in the manchester (uk) branch. Theres a lot of talent released into the wild now!

Great work son and i hope to see some more of this chap

DigDoug
09-14-2004, 07:07 AM
good work, did you ever see that movie where him and another guy go to russia but they think its kansas or something? classic.

terraarc
09-14-2004, 07:16 AM
Hey!! Blame it on the boogies!!

Really nice realisation man! Sorry to hear about the company though! Wishing best luck!

I would be tempted to add some more depth to the texture (but that's just me) and make a liiitle fatter the knee area.... I wouldn't consider that as critic though, like I said it's just me!:thumbsup:

Waiting for the walk circle!

steev
09-14-2004, 01:36 PM
andy h - yep the texture is hand painted, i had a screen cap from the movie that i sampled colors from in pshop. i'm still working on the suit and i plan on de-brightening it. yep - acclaim filing chapter 7 put a lot of people in a tough place (~500) - no last paycheck (turns out we worked 2 weeks for free - your UK buds worked a whole month with no pay), no severance, no healthcare extension, blah blah blah. just spending most of my day now, rebuilding my portfolio (we weren't allowed to touch our machines, therefore i lost most of my animation) and looking for a new gig. :shrug:

anyways here's the 256X256 texture map...
http://www.beautifulrobot.com/images/travoltaHead_texture.jpg
i probably could've conserved space a little better, but it works OK.

Dig Doug - yep i remember that movie! the experts! - the beginning of the downfall of his career BUT it's where he met his HOT wife - kelly preston! travolta's one of those strange actors who picks great roles and really bad ones - who else could go from pulp fiction to battlefield earth?

terrarc - thanks! i was thinking about taking the texture a little further, but at this point where i'm happy enough with it - i just want to move on & do some animaton. at that point i may go back and add some fine details for hi-res shots. you're avatar is funny - whenever i go on vacation i take the same exact pic (except i use both feet)!

wasabi
09-14-2004, 02:55 PM
Awesome dude! Love it.

florian
09-14-2004, 03:08 PM
coool ;)

Very nice modeling, perfect texturing. = no crit = 5stars :thumbsup:

rpena21
09-14-2004, 03:35 PM
Great Job, Steev!! I like the caricature of the face. Do you do any cartoony sketching of people? I just started doing that a lot lately and it's helping me get a feel of what needs to be exaggerated to keep the likeness of the person as well as giving it a more exciting, stylized look.

Can't wait to see the strut. I'm sure you can pull it off just fine. :)

ray

Brötje
09-14-2004, 03:41 PM
You rock! Keep us posted on this one!


:buttrock:

YerEvilTwin
09-14-2004, 04:33 PM
I know how much of a bitch it is to make a actors face look like him in 3D, so i say good job on this one. The crits for this one would be to widen out the face a bit. The hairline is too sharp. Neck is a little to thin. I think the ear texture should be redone. Love

Oldbean
09-14-2004, 04:51 PM
Really cool model, texture is nice too. I haven't actually seen that film but it looks good anyway.

I don't mean for this to sound offensive but there is no way that model is 2906 tris. I'm assuming the model hasn't been triangulated yet. Can you please post the tri count http://cgtalk.com/images/smilies/thumbsup.gif

If that is the tri count and I've made a complete arse of myself I'm sorry.

jfalconer
09-14-2004, 07:27 PM
that looks great! nothing more to add. :thumbsup:

steev
09-14-2004, 11:07 PM
wasabi, florian, Brötje, jfalconer - muchas gracias!

rpena21 - er, i wasn't really going for a caricature, but i'll take the compliment anyway! i guess one of the inherit problems with LoPo is that there's just not enough geometry to hit the likeness perfectly & it's gonna come off slightly stylized or "close enough" no matter what. oh well, maybe with nextnextgen.

YerEvilTwin - here's one (of several) of the vidcaps from the movie that i used as reference. i did have a wider face at first, but travolta had lost a lot of wieight (like 30 lbs) for this movie and was skinny as a rail. i wanted to capture that. so maybe i did exaggerate something after all.

http://beautifulrobot.com/images/cgtalk/travoltaReference.jpg

Oldbean - i'm not offended at all! i take that as a compliment! as far as i can tell from below, he's 2906 faces/tris!

http://beautifulrobot.com/images/cgtalk/travoltaFaceCount.jpg

supergracias homies!

dudeguy
09-14-2004, 11:37 PM
:thumbsup: WOW :thumbsup:

No crits whatsoever - if i HAVE to be critical, its that his suit looks too bright and white, but that kinda adds to it.
Exactly what I was thinking Andy!

This is awesome, I absolutely love it! Fantastic job! :thumbsup:

Keep us updated on this one. Any chance you give us the classic pose from the album cover?

"Would ya just watch the hair! Ya know, I spend a long time on my hair and he hit it, he hit my hair"

Oldbean
09-15-2004, 06:52 PM
In that case it's one of the best models I've seen in a while :thumbsup:

ush
09-18-2004, 05:13 AM
wow awesome job. I think it's very difficult model after famous people.
But you did great.


sorry for my bad English.

Dhin
09-18-2004, 05:52 AM
Disco is DEAD. Just let it rot in HELL, stop trying to bring it back. We spent the better pack of the 80's trying to get rid of it! ;)

. . . Nice model, looks really good, almost dead on infact. No really crits to give, good work. . .
Burn baby burn, Disco inferno, burn baby burn . . .

frink
09-20-2004, 09:03 AM
Very nice job my friend!

Only crit, is that maybe the suit could do with a little bit more attention on the texture (some more shadows/creases perhaps).

Frink

gout
09-21-2004, 06:55 AM
Absolutely outstanding, I really love the cleanness of your modelling, could you explain how you modelled it? (it looks as if the face was spline modelled btw).



Also, sorry to hear about your job. I'm in a similar situation, I was working for a small developer in the UK that went out of business about 4 months ago, they owed me 3 months wages. but at least I was able to get a backup of all my work, I also got to keep a PS2 dev kit.



Good luck finding a new job!

steev
09-21-2004, 01:49 PM
dudeguy - i had just finished the pose when my machine crashed and corrupted the file. i guess it hates disco too! i'll repose and post it soon!

Oldbean, ush and din - supregracias!

frink - thanks! the body texture is still very much a WIP. basically the only part that's painted is the shirt and the front of the jacket/vest. hopefully, i'll be able to dig up some time soon to finish it up!

gout - on travolta i tried a different approach than normal. usually i box modelled, but that always ran me into problems. i watched a co-worker model and tried his technique of defining sections of the face and working them in together. luckily i saved many iterations of the head...

http://beautifulrobot.com/images/cgtalk/travoltaModeling.jpg

the top images shows the reference images and a layout of several strips of polys to define the outline of the nose & mouth
the bottom left shows the main areas connected
the bottom right shows an almost done version, with the reference image planar mapped to get an idea of where i should tweak.

the rest of the body was done with a bunch of boxes & spheres & a lot of poly cutting and vert nudging.

hope the job hunt works out for you. 3 months wages! yowch - i would've been gone after the first missing paycheck!

the job hunt is going ok - i've got an interview for a technical artist position at a really large game company this week. wish me luck! jub hunting is the "busiest" job i've ever had! i just wanna get back to making pretty pictures.

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