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heavoell
08-09-2002, 05:52 AM
Hello, i was wondering if someone could help me find out what is the best way to model in true scale. I mean if you were to model a building would you draw it to scale or just model it really small with no measurments at all. I'm sorta new to maya and this measurment thing has been bothering me way to much. I'v checked the option in windows>setting/preferences>preferences and changed from cm to inches to feet and when i try to model a square like 12ft then it becomes so huge, and if i zoom out the square disapears. and i want to be able to model in the same scale with all my models so i don't have a problem importing models from file to file. It would a great help in someone could tell me there way of how they do this. Thankx

Bpanting
08-09-2002, 01:13 PM
From what I have been able to figure out Maya does everything internally in cm. You can change the grid units to feet or inches or whatever but if you use the componet editor to measure two verticies the units are in cm. I am not sure if I am explaining that well or not hopefuly someone else can explain it better. However if you do use larger units you will have to expand your far clipping plane in the camera attributes. Hope that helps a little.

alexx
08-09-2002, 02:25 PM
i think we had that topic before..

as a rule of thumb, never change the maya units since it messes more up than it helps.

just define the measures the way you want them.

so if you model a house, define one grid (one unit) as a meter, if you model a human, define one grid as centimeter or 10 cm..
like that it is still easy to measure later.

if you change the units in the maya prefs, you will get a lot of problems

cheers

alexx

heavoell
08-09-2002, 07:56 PM
Thankx for the info guys, that camera clipping thing was a great help mayaguy. I guess i just have to learn the metric system.

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