View Full Version : Meet BALDUR - Character
Yoshua 09-13-2004, 10:36 AM Hey
Well here is what I have been doing... (not that anyone has been wondering, hehe)
I call this guy Baldur, why you ask? cause he has a Big Rock attached to a Chain, which is attached to a Belt around his Waste. This dude is skinny, he has Big Strong Legs, he has to drag the Rock around. He will have a Tiger like Foot, and a kinda Rat'ish type head. (I still dont have a scanner so I can't scan in my sketch to show ya's :sad: )
Now I want some good crits here. I wana do a good job on this guy, so please HELP :). ATM he is looking ok, right? I want to Texture this guy, and do it well. I would like to animate, but not sure I have enough experience to animate this guy, he will have a fair few polys to handle.
For now I find the arms may look too short? hmm, maybe it will look better once it has hands. But what do you's think?
VIEW HERE (http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/Baldur01.jpg) (latest now at bottom)
I've only added detail to his chest area and arms. For a change I started off with the body, normally I start with the head. ;)
Software: 3D Studio Max
Renderer: Max6 Scanline
Cya's
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Frank Dodd
09-13-2004, 12:13 PM
I assume you have not started on the groin/legs and will not comment on that. I would agree that the arms do look a bit short, unless your deliberately distorting the proportions, the elbow comes down to the navel almost to the hips and then the wrist is about half way down the thigh. However the shape of the arms and the chest looks great in my opinion, The neck does look nicely stretched in preparation for that big rock. I assume you are just starting work on the stomach as it looks quite flabby and miss-shaped.
Nice start, good luck with the image.
evandavies
09-13-2004, 03:57 PM
Looking good sofar...
Yes, arms look too short to me. Neck looks very thick.
I am assuming, like Frank, that you are still going to work on the lower torso...
All comments are subjective so don't let em influence your original idea too much.
Keep it going...
Yoshua
09-13-2004, 04:34 PM
Hey
Thanks for the help 'Frank Dodd' and 'evandavies'.
As you can see in this full'er picture, the arms definetly are to short. Hopefully you will see this fixed in the next update. I have done some work on the lower body, hope you like. Looking forward to some more help. :)
View IMAGE Here (http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/Baldur02.jpg) (Latest BELOW)
Cya's
Yoshua
10-23-2004, 07:37 PM
Hey... thought I was gone? well not anymore :P
Before I go sleep, here is what ive done the past couple nights/mornings... (5:30am)
Okay, you gona laugh ;) I made the head seperatly, and cracked up laughing as soon as I put the head in place :D
View IMAGE Here (http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/Baldur03.jpg) (Latest BELOW)
View WIRE Here (http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/BaldurW01.jpg) (Latest BELOW)
View HEAD Here (http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/BaldurH01.jpg) (Latest BELOW)
Now, have not finished the head yet ;) the nose needs some work, he has no ears, neck needs to be done and more.
That'll do, cya foks!
WesleyTack
10-23-2004, 07:50 PM
lol, that is one sick freak! nice modeling, need to see this textured tho :)
can't wait to see what you make of it
DaddyMack
10-24-2004, 08:35 PM
Hi Yoshua I laughed too...then I suddenly felt sorry for BALDUR...poor dude
Hah he's got lashings of appeal, well done.
I think the transition fron thin to fat on his belly could be smoothed out a bit and he'd probably look better with some collarbone
keep it up Yoshua:thumbsup:
poly-phobic
10-25-2004, 12:18 AM
very nice so far.
are you going to give the nose wholes?
right now it looks a bit weird without the whole.
and i must say despite the clean mesh and good overall model, i dont like the mouth at all.
Yoshua
10-25-2004, 11:03 AM
Hey
Thanks guys.
@sumdumguy: Yea I will definetly have to define his collar bone more. Aha, I can see now what you mean by the belly too.
@vladimir_: I will give him holes in his nose for sure!
@simon.wt: I hope to texture him too! ;)
I think I will re-shape the nose as well once I do. Hopefully next time you see him I will have added ears too. But dont have much time to spend on him atm, cause of assignments to do at uni.
that guy reminded me one episode of "Flying Circus" and the interview with man with silly nose.
as for work: good job
Yoshua
10-25-2004, 06:52 PM
Hey, managed to get some modelling done ;) now 4:44am
@eXec: Never actually seen Flying Circus before, but maybe I should! :thumbsup:
Anyhows I think it's quite ovious on what i've done, hope ya's like!
http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/Baldur04.jpg
http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/BaldurW02.jpg
http://home.iprimus.com.au/jaken/yosh/Temp/3DWork/BaldurHead02.jpg
Now the head is almost complete :D, but the neck still needs some work!
Cya's
Yoshua
10-26-2004, 05:36 PM
Hey, just me...
I came to say I could not work on it today :\ had to work on my school assignments! But I will get back to him ASAP :)
Cya's
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