sabbah
02-04-2002, 03:08 PM
Hi - we are curently deciding between using Max4 bones or character studio for games developement...I was just wondering if anyone has any views on the strengths and weaknesses of each...and on ballance which is best to go for (bearing in mind that animation will be keyframed).
Things I already know:
- FOR BIPED: Biped is faster for re-skinning/rigging a model if the modeler changes the mesh once animation has begun.
- FOR BIPED: Motion flow allows for easy combining of animation sequences.
- FOR BIPED: Animations are re-usable.
- AGAINST BIPED: CS does allot of things 'it's own way'...and given that the CS source code is closed it is hard to make NON-buggy exporters for the animation (as the programmer is working blind).
Any additional views or points I havent hit upon would be greatly appreciated.
Things I already know:
- FOR BIPED: Biped is faster for re-skinning/rigging a model if the modeler changes the mesh once animation has begun.
- FOR BIPED: Motion flow allows for easy combining of animation sequences.
- FOR BIPED: Animations are re-usable.
- AGAINST BIPED: CS does allot of things 'it's own way'...and given that the CS source code is closed it is hard to make NON-buggy exporters for the animation (as the programmer is working blind).
Any additional views or points I havent hit upon would be greatly appreciated.
