View Full Version : Composing In Maya
09-13-2004, 12:23 AM
Hi everyone, I was wondering if anyone knew of a good book or website or any place where I can find information on techniques of composition in maya. I am starting this project in which I am getting footage of people shot on a green screen and I need to stand them up on 3d reflective objects. Basically I wanted to know tricks on the lighting of the scenes, the raytracing, radiosity, shadows, etc. Thank you in advanced for your help....
09-13-2004, 03:07 PM
a good mag to get hold of is cinefex. this goes over loads of techniques used by the film industry in biiiig indepth reviews. They dont get too indepth on it (eg: complete buttonpress toots!!) but they do brush over the approaches and thinking. To be honest - just about any making-of dvd will give you some insight!
www.dvgarage.com (http://www.dvgarage.com) has a good tutorial last time I looked.
theres heaps of stuff man - you can find it all on that there interweb!! :)
09-13-2004, 04:19 PM
Yeah, I do subscribe to cinefex and love it. It does open up your mind to new approaches and solutions but is not too tech about it. I didn't know about the dvgarage though, thanks!
I guess I would have to keep on looking on the web, however not too many people like to give away their secrets : )
09-13-2004, 04:56 PM
yeah its a bit tough to find that kind of thing but theres soooo many toots on single effects and then some good tutorials on compositing and sfx all over the web. www.creativecow.net (http://www.creativecow.net) might have some good stuff too with some tutorials on there.
www.computermanuals.com (http://www.computermanuals.com) might help as well.
Beyond what you find online with cgtalk and highend3d.com (and theres thousands of links to other users own ongoing projects!!) the only thing I could really suggest would be traditional filmography books as opposed to advanced compositing books offering technical explanations. Do you have any kind of idea as to what you want to achieve at all?
09-13-2004, 08:43 PM
I am actually at the execution part of the project, meaning its no my idea. Basically they are shooting people on a green screen jumping on boxes. The result they want to achieve is for the people to be standing on 3d text. The letters are going to have a plastic texture, so they would need to reflect the people, also needless to say I need to match the lighting in the scene to the one in the set and I also want to pick up some of the color from the letters and give it to the people to give some sense of radiosity.
This is my first project of this kind, so I just wanted to get some knowledgeable information from someone who has done this before. The problem is that I don't have too much time for testing different things. I have been a maya user since 1.0 so I don't mind reading up on something on the advanced side.
Thank you again...I'll keep looking and definitely look at the stuff you gave me.
09-14-2004, 08:46 AM
Well if yer characters are greenscreened, taking a hdri reflective ball on the set is gonna come across a bit fruitless hehehe :) If your guys are just gonna be jumping on the letters against a white bg then thats gonna make things even easier in post. to be honest, if the camera aint moving you could probably just hand-eye the text against the characters in your comping package or 3dsoftware. As for adding a spot of radiosity against the characters I'd probably add a spot of fake lighting in against the character plate alongside a spot of glow with some falloff ranging from the feet upward. Shadows and things can be composited in too easily enough
try this link:
09-14-2004, 01:57 PM
Thanks so much man! i'll be getting on it today.....
01-19-2006, 05:00 AM
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