Iconoklast
09-12-2004, 08:28 PM
I'm following along a tutorial on how to make a guitar, but the tutorial is for wings, and I've been using maya, simply to see the difference in tools and workflow. None the less, I came across the need to create a spiral, and in wings, there's a primitive for a spiral. Now, I know in the maya 6 bonus tools there's a tool that creates a spiral curve, which is great, but when I use that curve to extrude it to give it thickness, the spiral is twisted. What I mean is, the nurbs surface follows the curve as it should, but the cylindrical flow of the surface along the curve is twisting. If anyone has used the wings3d spiral, you'll notice that the vertices, edges, line up properly with no twisting. My question then is, is there a way to line up the nurbs (or poly output) surface instead of it twisting around the curve?
I hope that makes sense.
Icon.
I hope that makes sense.
Icon.
