Tolerate
08-08-2002, 10:09 PM
I'm hoping someone knows why this is happening and how I can fix it
I'm crashing a spaceship into the ground and wanting it to break up pod race style-ish, everything looks pretty much how i want it.
I'm using the technique from the online manuals to shatter it on impact and it worked fine on a test but when I use the final landscape object and keyframe the shatter on, everything messes up
The ship moves faster than before I keyframes the shatter property
This leads the ship to hit the ground at a different time and position than when I set the keyframe, which obviously ruins the entire effect
I've put a link to 2 playblasts I did to show exactly what I mean
Proper Crash (http://www.btinternet.com/~scorpy/Crash.avi)
That is the one which is behaving properly (apart from it bounces too high, but that is easily corrected). I am simply wanting the ship to hit the same point at the same time after I turn the shatter property on in the channel box.
But instead this is what happens:
Messed Up Crash (http://www.btinternet.com/~scorpy/Crash_Bad.avi)
If anyone is willing to help, the technique I am following is in the online help under dynamics
I'm crashing a spaceship into the ground and wanting it to break up pod race style-ish, everything looks pretty much how i want it.
I'm using the technique from the online manuals to shatter it on impact and it worked fine on a test but when I use the final landscape object and keyframe the shatter on, everything messes up
The ship moves faster than before I keyframes the shatter property
This leads the ship to hit the ground at a different time and position than when I set the keyframe, which obviously ruins the entire effect
I've put a link to 2 playblasts I did to show exactly what I mean
Proper Crash (http://www.btinternet.com/~scorpy/Crash.avi)
That is the one which is behaving properly (apart from it bounces too high, but that is easily corrected). I am simply wanting the ship to hit the same point at the same time after I turn the shatter property on in the channel box.
But instead this is what happens:
Messed Up Crash (http://www.btinternet.com/~scorpy/Crash_Bad.avi)
If anyone is willing to help, the technique I am following is in the online help under dynamics
