CADster
09-11-2004, 10:15 PM
here is a real-time hubble i made in my free time. i'd say is about 99.99% done.
model took almost no time to make. textures took too much time to make :shrug:
triangle count - 4930 (5,000 was my cap)
texture count - 3- 512x512 tga (1 1024x1024 was my cap)
solor panels, dishes, and telescope door moves.
i have screwed with the panels untill im blue in the face. going for a copper look, but i cant seem to get it to NOT look like wood :shrug: i used several reference shots from the nasa site in addition to the high poly model thats for sale at turbo squid (i grabbed pics from everywhere :D ). this is not that model, but the back of mine was made to look like that one.
no reflections in the renders .... no lights either (except max default lighting)
this is just a plain jane max render with the background coming from the apollo scene thats included in max (hence only the sat. is moved and not the background :) )
have a look-see and as always, your comments are welcomed
http://www.cadster.barney3d.com/files/Hubble/Hubble-1.jpg
http://www.cadster.barney3d.com/files/Hubble/Hubble-2.jpg
http://www.cadster.barney3d.com/files/Hubble/Hubble-3.jpg
http://www.cadster.barney3d.com/files/Hubble/Hubble-4.jpg
the latest change made was to the telescope cover (door). i changed the texture to not look tiled (mirrored), you can see the difference 3rd image down from top.
http://www.cadster.barney3d.com/files/Hubble/B-Hubble-0.jpg
this is bigger then the other images, so its a link
model took almost no time to make. textures took too much time to make :shrug:
triangle count - 4930 (5,000 was my cap)
texture count - 3- 512x512 tga (1 1024x1024 was my cap)
solor panels, dishes, and telescope door moves.
i have screwed with the panels untill im blue in the face. going for a copper look, but i cant seem to get it to NOT look like wood :shrug: i used several reference shots from the nasa site in addition to the high poly model thats for sale at turbo squid (i grabbed pics from everywhere :D ). this is not that model, but the back of mine was made to look like that one.
no reflections in the renders .... no lights either (except max default lighting)
this is just a plain jane max render with the background coming from the apollo scene thats included in max (hence only the sat. is moved and not the background :) )
have a look-see and as always, your comments are welcomed
http://www.cadster.barney3d.com/files/Hubble/Hubble-1.jpg
http://www.cadster.barney3d.com/files/Hubble/Hubble-2.jpg
http://www.cadster.barney3d.com/files/Hubble/Hubble-3.jpg
http://www.cadster.barney3d.com/files/Hubble/Hubble-4.jpg
the latest change made was to the telescope cover (door). i changed the texture to not look tiled (mirrored), you can see the difference 3rd image down from top.
http://www.cadster.barney3d.com/files/Hubble/B-Hubble-0.jpg
this is bigger then the other images, so its a link
