View Full Version : point/vertex modeling in XSI
I normally model in C4D by laying in free floating points then connecting them to create polygons. Is there a way to do this in XSI?
It seems that you can add a point (vertex) only to an existing edge.
|
|
schyzomaniac
09-11-2004, 10:57 AM
you could draw a linear curve which is closed and then convert it to a polygon. or just start drawing a new polygon by hitting the "n" key. no need to layout points at all.
cheers,
daniel | schyzomaniac
Thanks schyzomaniac, the deeper I get into XSI the more impressed I am by the implimentation of the tools with regard to workflow.
CGTalk Moderation
01-19-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.