View Full Version : Todd Mcfarlane's Spawn, Riccardo Coccia (3D)
Riccardo 09-10-2004, 01:53 PM http://www.cgnetworks.com/gallerycrits/83345/83345_1094824382_medium.jpg (http://www.cgnetworks.com/gallerycrits/83345/83345_1094824382.jpg)
Title: Todd Mcfarlane's Spawn
Name: Riccardo Coccia
Country: Italy
Software: LightWave 3D
Hi guys. This is the hardest work I ever did though I've been using LightWave since 1998 (I'm 19). It took me 4 years for the modeling phase, because I used to do it during my spare time after the highschool. The character is totally subpatch, while the stage is made of polys. There are about 15 spinning lights. The cloak is deformed by bones. there's a hypervoxel in the character's hand, but i think I could do it better. The rendering is "LightWave only", no Photoshop or other corrections.
Comments are Welcome!
Riccardo
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Markski
09-10-2004, 02:48 PM
woo! very nice. much more attractive than most other Spawn interpretations i've seen.
ArchDevil
09-10-2004, 03:03 PM
Whoa!!! it's the best spawn model i ever saw!!
Keep up the good work
Soon2bAnimator
09-10-2004, 03:36 PM
WoW that looks really cool almost like an action figure
metronaut
09-10-2004, 03:48 PM
dude that rocks!
Nice musculature. I would like to see some variation on the chain. How many polys?
xservo
09-10-2004, 05:25 PM
very nice work
tnemeth
09-11-2004, 03:19 AM
He looks awesome. Excellent muscle definition, I would also have to say that the chain could be a little more a random, maybe just twist it a little.
Steampunk
09-11-2004, 10:16 AM
cool pose ~ nice job
GhostFace
09-11-2004, 04:16 PM
Bad azz spawn. Awesome job. I agree probably the coolest spawn I have seen so far.
jampoz
09-11-2004, 05:54 PM
Damn good job man!
My only crit is about the DOF, you should adjust it and take away that action-figure-look it currently has
Hey but maybe that's what you wanted, uh?
Ah, dimenticavo una cosa... 'sto lavoro spacca di brutto, bella ci'! :thumbsup:
Riccardo
09-12-2004, 12:57 AM
Thanx a lot for such good crits guy! I'd like to post some wireframes but idon't know how! Tell me please.
Well, Jampoz... first of all Thanx for the good judgement! YeaH the DOF could be better, I could use a post processing DOF blur (since what you can see is the maximum DOF quality at the Max AA settings) but i wanted to finish the work quickly, cause I wanted to show it to the DIGITRACE guys, when I was attending the pre-selection course. This is also the reason I used that action figure pose, I took it from a Spawn poster that I liked, Iwanted to be sure that the image had an effective "impact on the audience", you know.
AOH! Bella ci! grazie del complimento! Ma tu fai solo web design o anche 3D? Facce vede qualche bel lavoro! Dove stai a Roma di preciso? io Guidonia, vicine vicine a Antonio de Lorenzo.
Riccardo
09-12-2004, 10:20 AM
Well, the spawn model is 29268 polys for the cage, the cloak is 1497, the foreground structures are about 30613 polys, add the background buildings, the chains and a further subdivision of the character and you'll have far more than 200000 polys! ( maybe I exagerated, did I?)
jampoz
09-12-2004, 09:59 PM
Nah don't think 200k is an exagerated number, I believe it's the needed detail you had to build in order to achieve such a smooth body, could have wasted less polys on the background as it's so blurred but... amen :o)
Dunno how to do that in LW (forgot it ehehehe) but there must be a way to post a wireframe, did you try screencapturing the viewport you use to work?
PS: Sto in zona pontelungo ehehehe, riguardo i miei lavori, beh il 3d e' solo una passione, sono tornato su cgtalk dopo almeno 2 anni di pausa, mo' metto in ordine un po' di roba e vedo di postare qualcosa pure io!
comunque uso max, ci sono passato per tanto tempo in lightwave ma ora uso solo max
Riccardo
09-13-2004, 01:21 AM
Actually I did not understand how to post wireframes on this forum, not how to render it. I read that you must be veteran or something, but there are also new members that can upload further images in the threads they started.
I posted another work, go and watch "The One Ring"!
Allora aspettiamo con ansia 'sti bei lavoretti...;)
xjgd4321
09-14-2004, 03:35 PM
cool!!! Very good work !
Absolutely excellent modeling!:thumbsup:
Alice
09-14-2004, 04:38 PM
Well, exelent job and all that!
What I do miss is the feeling of the suit beeing alive, the cape beeing torn and wanting to live a life of its own :)
Riccardo
09-17-2004, 06:17 PM
I thought the same thing when I was setting the materials. The bump of the skin, infact, is a "smoke" procedural, it has a turbolence parameter which makes it move. I'll refine it when I'll animate the character. making the cloak be alive instead is a real trouble. Maybe with LightWave's new bone dynamics I'll be able to do something.
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