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Devised_Poly
09-10-2004, 07:44 AM
Didnt really plan anything out for this one. Just went as I modeled. Weighs in at 576 tris. Only having a 128X128 texture is gonna be interesting :). Is there a way to use the alpha channel of the tga for the opacity slot in max? Or would I have to make a different map for max's sake? Also, I have 0% knowledge about modeling or making anything for ps2, so if anyone sees anything that shouldnt be, let me know, and be prepared for the bombardment of questions:D.

With that out of the way, what you have been waiting for
(http://rain.prohosting.com/devisedp/challenges/minichallenge2/tombwire.htm)

rob-beddall
09-14-2004, 07:02 PM
hey!!

looks cool man. it reminds me of one of those illthid / mind flayer things from d+d.

cheers!!

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