Tim-Gibson
09-10-2004, 05:10 AM
Hey boys, i've got a couple of models that have bump maps whose depth varies depending on blendshapes via expressions and i wanna change my approach/aesthetic.
I was wondering how i could translate my bump textures (about 8 or so) into displacement maps (where do i put the inputs etc and whats your advice...multiple maps on one object?)
Is there a way i can make them lo-fi/ lo-poly / (i.e you can see the seperate poly faces on the model) and place them on a low-poly model without them looking out of place?
For instance:
http://www.allthegoodness.com/forum/index.php?act=Attach&type=post&id=554
so from that onto something like this:
http://www.allthegoodness.com/forum/index.php?act=Attach&type=post&id=555
Cheers, TG
I was wondering how i could translate my bump textures (about 8 or so) into displacement maps (where do i put the inputs etc and whats your advice...multiple maps on one object?)
Is there a way i can make them lo-fi/ lo-poly / (i.e you can see the seperate poly faces on the model) and place them on a low-poly model without them looking out of place?
For instance:
http://www.allthegoodness.com/forum/index.php?act=Attach&type=post&id=554
so from that onto something like this:
http://www.allthegoodness.com/forum/index.php?act=Attach&type=post&id=555
Cheers, TG
