ewoud84
09-09-2004, 11:53 PM
Hi guys!
The last 2 months I've been working on the ECTO-1, the Cadillac hearse driven by the Ghostbusters. The model is coming along nicely, I'm in the middle of shading and texturing. If every thing goes acording to plan I can begin building the enviroment in the coming weeks. I want to create a scene with all splashes of slime or ectoplasm everywhere, and dripping from the walls, objects covers with slime.
a ghost with a slimy shader.
But I have absolutley no idea how I can acomplish such a thing. How the shaders must be builded, or where to start. I did looked around the forums and noticed that a SSS shader might be apropiate... but I have no idea how to make such a thing.
Or might other Mental Ray shaders be more apropriate? maybe FluidFX?
Could some one share his or hers ideas on how he or she would solve this problem?
many thanks in advance!
Ewoud
The last 2 months I've been working on the ECTO-1, the Cadillac hearse driven by the Ghostbusters. The model is coming along nicely, I'm in the middle of shading and texturing. If every thing goes acording to plan I can begin building the enviroment in the coming weeks. I want to create a scene with all splashes of slime or ectoplasm everywhere, and dripping from the walls, objects covers with slime.
a ghost with a slimy shader.
But I have absolutley no idea how I can acomplish such a thing. How the shaders must be builded, or where to start. I did looked around the forums and noticed that a SSS shader might be apropiate... but I have no idea how to make such a thing.
Or might other Mental Ray shaders be more apropriate? maybe FluidFX?
Could some one share his or hers ideas on how he or she would solve this problem?
many thanks in advance!
Ewoud
