View Full Version : Help placing rust in a fork
coboman 08-08-2002, 03:28 PM I am working on this image for a campaign for donations for hungry children in Mexico.
It is supposed to be a fork begging for money.
I want to place some rust, but only in the edges and some very specific parts and... I don't have bodyPaint. Any ideas?
Thanx.
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neilyb
08-08-2002, 03:34 PM
If you have version 7+ use dirty nuts......you can use dirty nuts as the opacity map and a rust colour in the colour channel....that way you will get the edges!
LucentDreams
08-08-2002, 04:02 PM
as well you could paint a vertex map anduse that with Dirtynuts too. that woud be a good way to go.
geoffr
08-08-2002, 04:30 PM
Why not download uvmapper:
http://www.uvmapper.com
It will create a UV map which you can then paint in photoshop.
coboman
08-08-2002, 10:25 PM
Thanx for all the tips.
I went with dirtyNuts placing it only in the diffusion channel. That gave it the worn look I wanted, without making it an old discarded fork.
Here is a close up of how the image came up. This level of detail is gonna be great, because it's for a poster.
Thanx again.
derwolpertinger
08-09-2002, 03:42 AM
damn, i'd love to see that poster in reality. looks really nice man! :thumbsup: how huge is the poster going to be printed?
LucentDreams
08-09-2002, 07:09 AM
if its goin to be a lrge poster I hate to say it but you need to subdivide at least one more time if not two or three, I still see the polygonal edges quite clearly needs to be smooth.
neilyb
08-09-2002, 08:07 AM
...and Dirty nuts could take an age to compute!!! But it looks good. Maybe, just a suggestion, you could use dirtynuts in the alpha channel, invert it and use a green or brown colour in the colour channel. Then you can give the fork a bit of grime without it having to be black...
RichMan
08-09-2002, 12:03 PM
Hi all
Look
http://w3.one.net/~thorn7/slat/slat1/slat1.html
:)
coboman
08-09-2002, 04:00 PM
Thanx for the comments.
I think it is going to be a 90x60 cm poster, and a postcard.
I also wanted to smooth the "fingers" for the final render, but I received several compliments on how the jagged edges gave it a feel of the different bones in the finger. I'm still not sure. Who else dislikes it?
About the rust having color... I don't know. I'll try it, but I don't want it to look like something you wouldn't use to eat.
imashination
08-09-2002, 04:34 PM
Either increase the divisions to make it smooth, or decrease them to make it look like the sections of the fingers. Lingering in the middle just makes the quality look lower.:thumbsdow
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