goatrape
09-09-2004, 08:12 PM
Hey guys, i recently just switched from maya to max and i am trying to get a stronger grasp with the ins and outs of the program. I have posted my questions with this prgram before and as usual the responses from you all have been very helpfull and to the point (better than any answer you can find in a book). So once again I would like to ask a couple of more stupid questions and hopefully I can get some good feedback.
Im a little confused with texture mapping in max, I have gone through the help files whenever i get the chance but they dont always give me the answer im looking for. When you want to unwrap something in poly mode do you use the UVW Unwrap modifier and seperate it out piece by piece? Or do you use planar, cylindrical, box maps in conjunction with the UVW modifier?
In maya all you did was select the faces you wanted and applied the correct mapping and it all showed up in the UV editor.
My understanding was that in max you have to have the UVW modifier added in order to get the editor working? My problem is that when i do this i dont really know how to apply planar, cylindrical, box maps with it nad have these projections show up in the editor.
I really dont have an easier way of explaining this, I hope that someone can make sense of this or maybe explain how you unwrap an object.
Im a little confused with texture mapping in max, I have gone through the help files whenever i get the chance but they dont always give me the answer im looking for. When you want to unwrap something in poly mode do you use the UVW Unwrap modifier and seperate it out piece by piece? Or do you use planar, cylindrical, box maps in conjunction with the UVW modifier?
In maya all you did was select the faces you wanted and applied the correct mapping and it all showed up in the UV editor.
My understanding was that in max you have to have the UVW modifier added in order to get the editor working? My problem is that when i do this i dont really know how to apply planar, cylindrical, box maps with it nad have these projections show up in the editor.
I really dont have an easier way of explaining this, I hope that someone can make sense of this or maybe explain how you unwrap an object.
