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View Full Version : mini challenge #2 - Gate to a Tomb (Cyberdigitus)


Cyberdigitus
09-09-2004, 08:16 PM
Hi, this is a fun challenge. I like working in clear constraints trying to get the most out of it.

this is a first attempt:

http://users.pandora.be/cyberdigits/forumimages/cgtalk/entrance2-1a-screengrab.jpg

still have a triangle or 80 to spare, so i can add more grass shells or refine the whole a bit. the tree needs work too. textures are temporary, they're existing textures but cropped to be somewhere within the constraints. i guess i'll bake them out and modify them after i have a better uv layout.

glynnsmith
09-09-2004, 08:23 PM
dirty little hobit'ses...[couldn't resist]

howdy...this looks cool :)

if you have some spare polys, how about putting an inner layer for your leaves, rotate the uv a bit and make it smaller...instant foliage :D

good luck

G...

alexyork
09-09-2004, 11:38 PM
this is prolly the nicest design ive seen so far of all the entries. really nice composition and it all works nicely too. excellent idea with the tree.

dtrimble
09-10-2004, 06:13 AM
Looks nice! Maybe it is seeming a little bright and cheery for a tomb at the moment. It is a great start. :bounce:

rob-beddall
09-16-2004, 08:51 AM
hey!!

looks nice.
i would really try and get more depth to the tree though.
and perhaps try and not make it look so cheery :)
but who ever said that it had to look scary? not me.
up to you i guess.
good luck in the comp

cheers!!

Cyberdigitus
10-15-2004, 03:30 AM
Heh, i almost forgot about this mini-challenge. Spent some more time on the modeling. Hopefully i'll get the texturing done in time. Not sure how i will fit enough detail on them.

http://users.pandora.be/cyberdigits/forumimages/cgtalk/entrance3.jpg

577 tri's now, and it even has the interior of the dome. I'll probably use those last few polys too somewhere.

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