mummey
09-09-2004, 05:21 PM
What's New in OpenGL 2.0
OpenGL version 2.0, released on September 7, 2004, is the sixth revision since the original version 1.0. Despite incrementing the major version number (to indicate support for high-level programmable shaders), version 2.0 is upward compatible with earlier versions, meaning that any program that runs with a 1.5, 1.4, 1.3, 1.2, 1.1, or 1.0 GL implementation will also run unchanged with a 2.0 GL implementation.
>>Link<< (http://www.opengl.org/documentation/opengl_current_version.html)
OK, after waiting two years for this. I can't help but find some humour in this "release". At least we can start developing for it.
-b
OpenGL version 2.0, released on September 7, 2004, is the sixth revision since the original version 1.0. Despite incrementing the major version number (to indicate support for high-level programmable shaders), version 2.0 is upward compatible with earlier versions, meaning that any program that runs with a 1.5, 1.4, 1.3, 1.2, 1.1, or 1.0 GL implementation will also run unchanged with a 2.0 GL implementation.
>>Link<< (http://www.opengl.org/documentation/opengl_current_version.html)
OK, after waiting two years for this. I can't help but find some humour in this "release". At least we can start developing for it.
-b
