sasquatch
08-08-2002, 01:55 PM
Boy, is this doing my head in.
I'm, working on a head at the moment; it has, at present, 2 UV sets; the default one, which I'm using for Fur maps as they only like to work on the defauly set, and a second for skin textures. However, whenever I assign a bump map to the surface, it uses the default UVSet, instead of the texture one (even if I set the current UV set to be the texture set). When I go to change the UV Set in the UV linking panel, I get no option to alter the bump map, only the colour and specularity maps. What's going on? is there a way I can get round this in the hypershade?
sasquatch
I'm, working on a head at the moment; it has, at present, 2 UV sets; the default one, which I'm using for Fur maps as they only like to work on the defauly set, and a second for skin textures. However, whenever I assign a bump map to the surface, it uses the default UVSet, instead of the texture one (even if I set the current UV set to be the texture set). When I go to change the UV Set in the UV linking panel, I get no option to alter the bump map, only the colour and specularity maps. What's going on? is there a way I can get round this in the hypershade?
sasquatch
