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View Full Version : Game Art Mini Comp #2: Gate to a Tomb (aspiretek)


aspiretek
09-09-2004, 01:31 AM
Posting my work in progress entry, here's what I have so far. A few more textures and lighting left. Using Max6 and PS. I'm going for semi-realistic style.

http://users.adelphia.net/~laurelmanor/tombWIP1.jpg

StickFigure
09-09-2004, 01:58 AM
way to get the most out of your texture space! I think you should petition to use 4 32x32 .tga's instead of 1 64x64, that way you could tile your textures without the need to cut up your geometry so much. It would definately cut your poly count in half, at least.

Massoud
09-09-2004, 04:14 AM
Very nice model :thumbsup:

i think it is look like persian styles.

and try to complete this work i am waiting for your next update

terraarc
09-09-2004, 07:46 AM
Really impressing!! Reminds me of Age of Empires series style.

Good Idea and realisation...Nice thought on the one 64*64 map utilization...saves up a lot of space for the complex parts....:thumbsup:

Keep it up

metronaut
09-12-2004, 12:10 AM
Great texture and use of texture space. LIghting will really bring this model out. I can only image what you will do with the 128x and alpha tga!

rob-beddall
09-16-2004, 09:02 AM
hey!!

for some reason the pic won't load?

cheers!!

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