View Full Version : Rigging an old (hunched) man?
aaronseymour 09-08-2004, 09:08 AM Hey there. I modelling an old man who's standard standing pose will be hunched - bent back, slightly bent knees etc. Should I model and bind him in this position or a normal 'upright' position and then bend his skeleton later?
Thanks in advance...
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Model and rig him standing straight, then rotate/move the skeleton/rig to a hunched pose.
eek
ambient-whisper
09-09-2004, 09:10 PM
wouldnt it be better to rig him between his both extremes?
i mean if he will spend 90% of the time being hunched..then his spine most likely is used to that position and could hurt to stretch/stand straight. ( meaning youll never see that person ever bend his back, backwards. ). for this reason i dont think it would make sense to have him standing straight, because you will rig a character in an extreme, which you usually want to avoid. )
then again. i havent seen the character so maybe im wrong.
Well i dont mean leanardo davinci, just a neutral pose. Legs slightly bent, a slight bend in his torso. Arms bent 45 degrees basically neutral. I say straightish because if you need to do a crazy animation where he fly's into the air and does a back flip say. Then if you model him rig him hunched you might get some UV tearing, poly problems, whereas on ther otherhand the UV's are just bunching up, like skin.
No the leanardo pose is wrong, its way too straight, i just see it as an old man trying to stand up.
eek
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