Darkmatter
09-08-2004, 04:45 AM
I have a very big max file that I have been working on for my demo reel. It started as a class project, but that class is now over and now i am working on it in my spare time while I work on other classes.
This file is BIG, its 110 megs and thats after I've deleted many backfaces and other unseen poly's. The scene has over 10k objects in it, so I EXPECT it to handle somewhat slow. Unfortunatly this scene is beyond slow, the system almost seems to hang while loading and saving. It takes about 10 min to save and load this file. This file has sort of a sorted history which I need to explain.
The scene itself is of a destroyed block of NY City. The reason it has so many objects is all the debrie in it. When I first made the file it was way to large in unit size and I was unable to use shadow map shadows. I wasn't aware of the tool "scale world units" so at the time I resized the whole scene using an xform. Unfortunatly, this had the unwanted effect of making EVERY object unique. I continued to work on the file revising the modeling and putting in temporary simbiot max textures so I could get a mark for the project. After, I found out that I could have just scaled the world units and retained all of the instanced debrie... SO, what I did was I changed all the procedual textures to standard default grey textures since they were only temporary anyways, and I then took the time to import any old objects I could so I would have at least SOME instanced objects. I managed to replace about 50% of the objects with the older models from an old file and my file size dropped from 140megs to 110 but the file is still horribly slow to move around in any loading and saving takes at least 10 mintues. While it is loading and saving I often see that the cpu is at 1 or 2% in the task manager for 5 min at a time before it picks up again.
I've removed almost every object or poly that I can without increasing my time 10fold, and I've turned things into editable meshs to speed up the display but I am at a loss what else I should do. Working on this file is pure mysery... :(
Any help would be great, thanks. :)
Darkmatter
My system specs
P4 3ghz with HT, Abit IC7 MB, 1 gig of ram, ATI 9800pro, XP Pro OS.
This file is BIG, its 110 megs and thats after I've deleted many backfaces and other unseen poly's. The scene has over 10k objects in it, so I EXPECT it to handle somewhat slow. Unfortunatly this scene is beyond slow, the system almost seems to hang while loading and saving. It takes about 10 min to save and load this file. This file has sort of a sorted history which I need to explain.
The scene itself is of a destroyed block of NY City. The reason it has so many objects is all the debrie in it. When I first made the file it was way to large in unit size and I was unable to use shadow map shadows. I wasn't aware of the tool "scale world units" so at the time I resized the whole scene using an xform. Unfortunatly, this had the unwanted effect of making EVERY object unique. I continued to work on the file revising the modeling and putting in temporary simbiot max textures so I could get a mark for the project. After, I found out that I could have just scaled the world units and retained all of the instanced debrie... SO, what I did was I changed all the procedual textures to standard default grey textures since they were only temporary anyways, and I then took the time to import any old objects I could so I would have at least SOME instanced objects. I managed to replace about 50% of the objects with the older models from an old file and my file size dropped from 140megs to 110 but the file is still horribly slow to move around in any loading and saving takes at least 10 mintues. While it is loading and saving I often see that the cpu is at 1 or 2% in the task manager for 5 min at a time before it picks up again.
I've removed almost every object or poly that I can without increasing my time 10fold, and I've turned things into editable meshs to speed up the display but I am at a loss what else I should do. Working on this file is pure mysery... :(
Any help would be great, thanks. :)
Darkmatter
My system specs
P4 3ghz with HT, Abit IC7 MB, 1 gig of ram, ATI 9800pro, XP Pro OS.
