View Full Version : City, Laverdet (3D)
09-07-2004, 10:09 PM
Software: Rhino, ZBrush
hello!... something between the marvellous drawings of geof darrow,and the vision of the citry in the middle 20ties... a lot of nurbs!...
09-07-2004, 11:31 PM
:eek: huge modeling guy! I regret this is not textured! Waiting for...
09-08-2004, 12:12 AM
Canīt wait to see this textured :thumbsup:
The only thing I see wrong is the streetlight top in the foreground... itīs like flat shaded. All the rest is amazing. Great concept ;)
09-08-2004, 12:50 AM
Very complex! I like it, Though i think i can spot a few abnormal poly's right away. Possibly just some normals you need to switch...
09-08-2004, 02:41 AM
geoff darrow, man its really cool.
09-08-2004, 03:17 AM
09-08-2004, 08:36 AM
Its really nice moddeling. Especially the telephone wire-thing is nice:)
Allgthough maybe its a bit flat in the far distance, and it seems to me that theres somewhat a rotated perspective in the upper right corner, where the lines trailing down seems to stand out of the lines in the foreground.
09-08-2004, 10:38 AM
Are u planning to texture it?
09-08-2004, 11:15 AM
I like this a lot. It makes me think a little of "Metropolis"... I love the crammed traffic jams!
Though I don't really get a sense of how high this all is. I'm guessing we're pretty high up. Maybe the texturing would help give that impression, but as it is the image feels a little flat, and I don't get a feel for the space and size of things.
Like I said, possibly the texturing would sort out that problem though...
09-08-2004, 01:09 PM
Is it finished?
Why its all grey? No iteresting lights...
09-08-2004, 02:43 PM
Love the style. 4 stars from me because its not textured yet. :)
09-08-2004, 07:25 PM
Damn! Wish I had the computer power to model something like that... let alone render it textured.
Waiting for texturing.. 4 stars!!
09-08-2004, 08:51 PM
Wow!! Great city and vision. Lots of interesting modelling details, just something maybe low poly in the vertical air exhaust (down right) and the main light pole (abou center). Anyway great image... Iīm waiting for textured version. Reminds me something like Metropolis and Dark City.
09-30-2004, 08:28 PM
I like this piece a lot. I especially love the end to end cars. I can understand that you wouldn't want to texture something this massive, but as an alternative, how bout you take this render, paint it up in Photoshop, and apply this tutorial http://www.3dfluff.com/cameramapping/cameramappingtut.htm (http://www.3dfluff.com/cameramapping/cameramappingtut.htm) to your scene.
09-30-2004, 09:46 PM
well, thank you for your comments!... the history of that scene has been rather sad, in fact: I was just discovering rhino, and does a lot of nurbs, adding more and more objects, without stressing at all at the weight... I've exported parts of the elements in zbrush, and translated them in z tools (zbrush format), then create that scene, but as zbrush don't allows really reflection or transparence, I just export big parts of the scene... then rhino crashed , I talked with rhino europ (barcelone), but nothing was possible to recover the lost parts; so I remain with "blocks" in zbrush, but impossible to have glass on one part and walls on one another, and some parts which was saved separately; I join a pict of that separate elements, ren,dered in flamingo... so, I goes on one another project, been very hurted by what happens on that one; in fact, I am always thinking at a way to texture it in zbrush, but on very painterly style... maybe... ps: the name of the ramaining part is "isola", of course for the name of the fictive city of Mc Bain...
10-13-2004, 05:46 AM
oh,it's very beautiful model,yes ,i love it!
11-05-2004, 09:04 AM
Please keep going, you should not give up the texturing project!
01-19-2006, 04:00 AM
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