PDA

View Full Version : BP2 . flat to UVW conversion


sketchbook
09-07-2004, 07:51 PM
i have a texture that is really looking good with flat projection just on half of a model. i would like to leave it there as is, and just paint the backside. as far as i know you can only paint in uvw mode, so is there a way to get this converted to a uwv map without moving and rescaling the texture?

AdamT
09-07-2004, 08:52 PM
Yep. Select the texture tag and use OM>Texture>Generate UVW Coordinates.

Or you could set up in BP2 with interactive mapping. When you're finished make sure all the UVs are selected and run UVEdit>Store UV.

sketchbook
09-07-2004, 10:49 PM
thanks bud!

CGTalk Moderation
01-19-2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.