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seb4d
09-07-2004, 06:49 PM
Hi all !
I knew the word "chocolate" would make you read this post :p

Ok, I am doing a particle simulation to make liquid chocolate pour on the surface of a biscuit.
The motion is good now I need to render with blob shader. The problem is you can always see these little bumps caused by the blob. Even If I increase the particles rate.
I'd need to have a very smooth chocolate surface.

Any idea how to achieve that please ?

Per-Anders
09-07-2004, 09:09 PM
well... hmm, not having really played with blobby particles in xsi, and their shaders, but, how about these two options

a) smooth out in post and do a morph/disolve ther ebetween blobby and solid state
b) use a normals shader to fake flatten out the top surface (i.e. force all teh normals over an area to point in the direction you want, i.e. upwards).

seb4d
09-08-2004, 09:56 AM
Thanks for your reply.
What do you mean by "normals shader" ? Where can I find it ?

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