Libor
09-07-2004, 01:19 PM
Hi all!
I need your advise people,
I am using max with CS4.2 and during animating my character polygons flickers in some frames of animation :scream: . Im using bones and Physique together and my char is skinned well (verts weights etc.)
It seems strange, like some kind of bad skin weights interpolation between keyframes:shrug: .
Does anybody know something about solving this problem?? I have also tried to save and reapply Physique again but without any change.
Maybe it should help you state of my stack of the animated object:
(view it like in Max, from Bottom to Top)
MeshSmooth
------------
Physique
------------
TurnToPoly
------------
Morpher
------------
Editable Poly
------------
Any help much appreciated, people!:love:
I need your advise people,
I am using max with CS4.2 and during animating my character polygons flickers in some frames of animation :scream: . Im using bones and Physique together and my char is skinned well (verts weights etc.)
It seems strange, like some kind of bad skin weights interpolation between keyframes:shrug: .
Does anybody know something about solving this problem?? I have also tried to save and reapply Physique again but without any change.
Maybe it should help you state of my stack of the animated object:
(view it like in Max, from Bottom to Top)
MeshSmooth
------------
Physique
------------
TurnToPoly
------------
Morpher
------------
Editable Poly
------------
Any help much appreciated, people!:love:
