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francescaluce
09-07-2004, 02:15 AM
the good old gooch npr shading model.. I had to make one for myself so here also for you.

http://img72.exs.cx/img72/1831/gooch_giraffe1.jpg

**



ciao
francesca

Jozvex
09-07-2004, 05:33 AM
Hah! Looks great. Nice job!

popol
09-07-2004, 10:16 AM
thanks francesca!

Digidim
09-07-2004, 08:01 PM
very nice...thx francesca! :)

AshtonWoolley
09-07-2004, 08:14 PM
Thanks man!

By the way, what the hell do you do for a living? because you know your mel scripting....and MR and really i think you do more then just make shadder for Cgtalk.com :P

ASW

francescaluce
09-08-2004, 01:51 AM
Thanks man!:blush:

what the hell do you do for a living?actually a lot of things to stay alive.. but always pleased to post something.. and it takes to me just few instants.. better than a cigarette to make a break :)



ciao
francesca

elvis75k
09-08-2004, 10:38 AM
Grazie! Very usefull..

Atwooki
09-08-2004, 01:13 PM
Thanks a lot Francesca:thumbsup:

How's everything BTW?

Atwooki

WTango
09-27-2004, 06:41 AM
Hi Guys,
First many thanks for the file! I wanted to ask though, where do I open the compressed file?

Cheers,
WT.

MunCHeR
09-27-2004, 06:48 AM
These are the instructions from another francesca shader, but you'll get the idea:

Install the mix20layer.dll in your maya/mentalray/lib folder
Install the mix20layer.mi in your maya/mentalray/include folder
Install the AEmix20layerTemplate.mel in your My documents\maya\6.0\scripts folder
Install the render_mix20layer.xpm in your My documents\maya\6.0\prefs/icons folder
Install the mix20layer.fti in your maya/icons folder

Add these lines to your maya.rayrc file:

link "{MAYABASE}/lib/mix20layer.{DSO}"

mi "{MAYABASE}/include/mix20layer.mi"

Hope this helps

MunCH

romeu
09-27-2004, 10:27 AM
first of all, Grazie Mille Francescaluce, you´ve been realy great sharring this realy cool and helpful shaders with evryone.

i have just one little question, if you could give a basic explaination (i hope it´s not to much trouble:)) of how does the cool.k, warm.k, blue.k, and yellow.k works.

once again thank you very much...:thumbsup:

romeu

francescaluce
09-27-2004, 05:08 PM
it's pretty simple.. the yellow and blue are the classic components of the gooch model... and there you ctrl how much of them is in the final output.. the cool and warm are coefficent to apply to that blues and yellows the surface color.

These are the instructions from another francesca shader.. mix20layer..mmh.. I never made a mix20layers... :sad:



ciao
francesca

Goon
09-27-2004, 05:28 PM
pixho did a modification to expand it to 20 layers. Its on his site.

Pixero
09-27-2004, 06:12 PM
Not Pixho, Pixero. :wise:

Goon
09-27-2004, 06:19 PM
teh oops.

Thx btw. Your shaders are great.

WTango
09-27-2004, 09:14 PM
Thanks MunCHeR, francescaluce I will go and try it out.



One more question for you guys. I and a buddy of mine are working on a 4 min short CG movie. We are hoping to graduate with it, and hopefully find a job. We already spent 4-5 months in the pre-production stage. I finished the sound yesterday, and we are heading for the next stage, which is textures/ shaders.



We want to use toon shaders. We think its going to look awesome than the regular Maya software renderer. Problem is we don’t know how fast or slow it will take to render scenes compare to Maya software. (we have 2 months, and 25 HP workstations to use).



I never rendered anything using plugins or scripts. So Toon shaders is like a galaxy unknown to me. Any help, comments or feedbacks will be greatly appreciated.



Sincerely,

WT.

WTango
09-28-2004, 08:40 AM
Hi Folks,
Thanks to MunCHeR, I think I got beyond the setup stage. I copied all the files to their designated folders. Now what? :shrug:

I tried looking for any indication of the new script/ plugin in Maya, but with no luck.

I would appreciate any help on how to toon shade an existing model I have, and how to render it.:bounce:

Many many thanks for your help,
WT.

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