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broccoli5378
09-06-2004, 08:28 PM
Suppose there is a skeleton made up of MAX bones with IK on the limbs. Suppose a mesh is already skinned to it and that there are animation key frames already defined on it.

Is there any way to rotate/scale/move/etc. this mesh and skeleton while preserving all of the animation and the skinning setup?

How do you do this? Thanks.

Ls3D
09-07-2004, 12:27 AM
Try grouping and xform scaling - not a clean solution for sure..

-S

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