broccoli5378
09-06-2004, 08:28 PM
Suppose there is a skeleton made up of MAX bones with IK on the limbs. Suppose a mesh is already skinned to it and that there are animation key frames already defined on it.
Is there any way to rotate/scale/move/etc. this mesh and skeleton while preserving all of the animation and the skinning setup?
How do you do this? Thanks.
Is there any way to rotate/scale/move/etc. this mesh and skeleton while preserving all of the animation and the skinning setup?
How do you do this? Thanks.
