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View Full Version : Experienced 3DSMAX tutor required


Lapland
09-06-2004, 07:14 AM
Duration of this job is 1 week during 29.11.-03.12.2004. Location is Rovaniemi in Lapland Finland. All the flight costs, hotel costs and a competitive salary will be paid. We are looking for very talented person. Please include cv and a showreel with your application.

BLOCK 1 PREPARING FOR SIMULATIONS AND MECHANICAL ANIMATION


Particle Flow

-Particle Flow workflow and UI

-Events and the use of them

-Tests and the use of them



Reactor

-Reactor workflow, UI and general logics of its functionality

-All reactor tools in practical use

-And really, in practical use



Camera Match and Motion Track

-All tools in 3dsmax to flawlessly insert 3D scenes into video footage shot on location

-Not lighting, just to really track the motion without sliding items in the shot

-Problems that will be encountered

-Solutions prior and/or during the process to make things work out



BLOCK 2 CREATING AND ANIMATING PHOTOREALISTIC CHARACTERS



Advanced modeling

-General Human modeling

-How to model the body later to be animated in fine detail

-How to model a head later to be animated in fine detail using morphs

-Other necessary stuff related to this that was not mentioned here



Unwrap UVs and complicated texturing

-How to create and deal with mapping coordinates

-How to make the finest possible textures and apply them into a 3d character

-Other necessary stuff related to this that was not mentioned here



Control Rigs and Skinning

-Creating Control Rigs in 3dsmax that will then be used in Kaydara Motion Builder

-Skinning Control Rigs/bonesystems from Kaydara Motion Builder in an object in

3dsmax

-Other necessary stuff related to this that was not mentioned here



Mental Ray

-How the whole thing works and what and how is to be adjusted

-Other necessary stuff related to this that was not mentioned here



General tricks

-Some advanced techniques the trainer sees necessary to point out

-For example, what to look for and thus what to aim at when animating

photorealistic characters

-Finetuned expressions in the eyelids etc.

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