Lapland
09-06-2004, 07:14 AM
Duration of this job is 1 week during 29.11.-03.12.2004. Location is Rovaniemi in Lapland Finland. All the flight costs, hotel costs and a competitive salary will be paid. We are looking for very talented person. Please include cv and a showreel with your application.
BLOCK 1 PREPARING FOR SIMULATIONS AND MECHANICAL ANIMATION
Particle Flow
-Particle Flow workflow and UI
-Events and the use of them
-Tests and the use of them
Reactor
-Reactor workflow, UI and general logics of its functionality
-All reactor tools in practical use
-And really, in practical use
Camera Match and Motion Track
-All tools in 3dsmax to flawlessly insert 3D scenes into video footage shot on location
-Not lighting, just to really track the motion without sliding items in the shot
-Problems that will be encountered
-Solutions prior and/or during the process to make things work out
BLOCK 2 CREATING AND ANIMATING PHOTOREALISTIC CHARACTERS
Advanced modeling
-General Human modeling
-How to model the body later to be animated in fine detail
-How to model a head later to be animated in fine detail using morphs
-Other necessary stuff related to this that was not mentioned here
Unwrap UVs and complicated texturing
-How to create and deal with mapping coordinates
-How to make the finest possible textures and apply them into a 3d character
-Other necessary stuff related to this that was not mentioned here
Control Rigs and Skinning
-Creating Control Rigs in 3dsmax that will then be used in Kaydara Motion Builder
-Skinning Control Rigs/bonesystems from Kaydara Motion Builder in an object in
3dsmax
-Other necessary stuff related to this that was not mentioned here
Mental Ray
-How the whole thing works and what and how is to be adjusted
-Other necessary stuff related to this that was not mentioned here
General tricks
-Some advanced techniques the trainer sees necessary to point out
-For example, what to look for and thus what to aim at when animating
photorealistic characters
-Finetuned expressions in the eyelids etc.
BLOCK 1 PREPARING FOR SIMULATIONS AND MECHANICAL ANIMATION
Particle Flow
-Particle Flow workflow and UI
-Events and the use of them
-Tests and the use of them
Reactor
-Reactor workflow, UI and general logics of its functionality
-All reactor tools in practical use
-And really, in practical use
Camera Match and Motion Track
-All tools in 3dsmax to flawlessly insert 3D scenes into video footage shot on location
-Not lighting, just to really track the motion without sliding items in the shot
-Problems that will be encountered
-Solutions prior and/or during the process to make things work out
BLOCK 2 CREATING AND ANIMATING PHOTOREALISTIC CHARACTERS
Advanced modeling
-General Human modeling
-How to model the body later to be animated in fine detail
-How to model a head later to be animated in fine detail using morphs
-Other necessary stuff related to this that was not mentioned here
Unwrap UVs and complicated texturing
-How to create and deal with mapping coordinates
-How to make the finest possible textures and apply them into a 3d character
-Other necessary stuff related to this that was not mentioned here
Control Rigs and Skinning
-Creating Control Rigs in 3dsmax that will then be used in Kaydara Motion Builder
-Skinning Control Rigs/bonesystems from Kaydara Motion Builder in an object in
3dsmax
-Other necessary stuff related to this that was not mentioned here
Mental Ray
-How the whole thing works and what and how is to be adjusted
-Other necessary stuff related to this that was not mentioned here
General tricks
-Some advanced techniques the trainer sees necessary to point out
-For example, what to look for and thus what to aim at when animating
photorealistic characters
-Finetuned expressions in the eyelids etc.
