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Mahlikus
09-05-2004, 07:43 AM
Hey all. Its been a long time. Going to start up on some projects again. Starting up the Robo first. Going to try and start figuring out what to do for the hands and bottom torso. Been stuck on it a while. I guess that's what I get for not doing a few thumbs first. There have been some new changes to things. The most obvious is the chest area. Going to make a more detailed center object but for now, the sphere is just a place holder so to speak. Made a 'rib cage' like look. Just fooling with that. Added some spin plates to the shoulders and forearm area for extra mobility (and repair arm attached to the shoulder spin plates). Changed the screw heads to something less lame and more stylish ( I think). Antenna change too. 12,614 faces so far. Not good but not so bad either.

http://prymevalgraphics.com/f7d84380.jpg

A C4D rendering of him at stage2.

http://prymevalgraphics.com/f90b3140.jpg

Thanks for looking. Comments and crits always welcome, good or bad.

MTB

AdmiralRa
09-05-2004, 03:28 PM
Very very nice work, Mahlikus. Though, as Geta said in the Wings forums, i reckon the shoulder pads need a wee bit of work. :argh:

Love the render. Just makes you love Cinema 4D more! :love:

Mahlikus
09-06-2004, 04:01 PM
Yeah I agree. Well hopefully I can come up with something cool for the rest of the model and find a nice shoulder tweak. This is my first mech modeling and its hard for me to see whats cool and whats not and what works together and not. I'll keep cracking at it, thanks. :)

PS: anyone suggest any concept artist or modelers who do robod and the like? I have been looking at Feng but, as much as his stuff is awesome and very inspirational, nothing seems to trigger any ideas for a direction to go with my arms anf bottom half. So, I need more references. Any suggestions would be cool. I am so blank right now its not funny.

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