View Full Version : character:: Rhino Beast Nomad
nickchong 09-05-2004, 05:58 AM Hi, i'm working on this concept here for it to be modelled, textured and rigged for my demo reel. i'm from Vancouver Film School. i started some modelling. please critique.
i'm thinking of achieving a stylized realistic look to it.. and be able to composite the model into a matte painting. the girl is kinda like a tribal nomad. i'll start modelling the girl soon.
Latest Rhino beast concept art
(photoshop)
http://img.photobucket.com/albums/v173/hengian/nick/dinowitshadow.jpg
http://www.3dnick.com/beastrender.jpg
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jigzz
09-05-2004, 06:12 AM
great job nick its looking better and better ...i like what youve doen in photoshop...so much detail hehe... anywayz the animal looks great but i think it would look better if you put more muscle in the front legs...make them look bigger because right now i think they look too skinny...those horns have too many curves maybe just 1 curve looks fine ...oh by the way i was talking about the head horns.. later dood
3d49vlad
warlock1234
09-05-2004, 06:22 AM
this is really interesting how you hybrid a 2-d with a 3-d, you made it into your own unique style. I really like the model, even though i feel the muscle tone thing is right, give it some power...other than that exellent job :thumbsup:
Gunners
09-05-2004, 06:53 AM
First and foremost... a very good attempt. Great job on the modelling. And for the concept art itself, the tail for the rhino beast a bit weird..maybe it is the perspective problem..hm...overall is ok in it.. Well, as for the human, need improvement especially the face. =P The human can be more contrats and solid. Try to enhanced her.
Well, anyway..a good job indeed..hope can see u produce another piece of conceptual like this.
Btw, i am more interested in the conceptual part. =)
nickchong
09-05-2004, 03:40 PM
hi, thanks for the critiques!
yeah, the tail seems to be a bit off. as for the horns i did some research on rams hors and cows.. and i was thinking that the curves are to accentuate the long face. and ithas to be oriented in a way that itlooks more menacing. i tried with only one curve..
head with one curved horn (earlier model version)
http://img.photobucket.com/albums/v173/hengian/nick/dinomesh.jpg
please suggest what i can do with the painting background of the first pic. should i do a lush green forest? or a desert like background.. something surreal, whichever will enhance the look and feel of it.. please let me know.
and please keep those comments coming. anything that you think looks unpleasing.
i'm thinking of painting it real nice and putting it in the 2d finished section.
KolbyJukes
09-05-2004, 04:14 PM
Cool Concept.
I think you need to spend more time on the modeling. You need to reference a real world animals body or combination of bodies. Right now it feels like you're making up anatomy. I would expect the animal to be a little more muscled and heavy set, cabable of running long distances and carrying heavy loads.
Take a look at the Warg featurette in the LOTR:the two towers extended edition.
Keep at it.
-Kol.
Neocable
09-05-2004, 04:14 PM
Hey Nick... Nice artwork... I still think that the thing (Wing) on the head should be broader... gives it more rougher look... And yep agree with the front legs... Bit thin... and have you noticed that your front legs are longer than the back one? This might be funny when the beast tries to run too... Feels like goin up the hill all the time... lol ... Just some things I picked up... Great work bro.. Keep it up
Ifx3d
09-05-2004, 04:18 PM
i really like the concept you got here, but the area that i see that needs the most work is the horns on the shoulder blade region
to horns seem a little too flat, when i look that them in the different perspectives it looks like there are areas that are more rounded like a real horn, and there are also areas that are flat, unlike real horns
if you can really nail the things that are going to be hanging from the beast, the decorations and such, i think it will help draw antention abyway from any uninteresting parts of the beast
so just nail the leather, and jewels and whatever is going to be hanging from the beast, and all this in combination with a sweet looking girl riding atop that mystical beast, i think it could turn out nicely
nickchong
09-05-2004, 04:35 PM
kwak, thanks for the critique! you're like a legend here in vfs.. haha. everyone here is encouraging me to make my models and texture it like you.. which is what i'm trying to achieve. :) i will search some references on the anatomy.. currently referencing rhino pictures and brachiosaurus anatomy. and try taking the crits into account. will be modelling more.
i will update this thread regularly
thanks guys for the response.. i'm learning lots
nickchong
09-06-2004, 10:32 PM
i just grabbed a picture off the internet and comped in the design..
http://img.photobucket.com/albums/v173/hengian/nick/beastnomad.jpg
katsai
09-07-2004, 01:34 AM
Hmm...cool :thumbsup: really like it!
Here are a few things (about the 3d-model... i think your 2d concept is fine)
i don't know what is the correct words to describe it... it seems awkward in the way that the dino seems to hang between two extremes.
1) If you want it to be tough and mascular... it seems to be not heavily built enough, if you want it to be more rugged, lean, it seems slightly more well-fed.
2) the shoulder... rhino have high shoulder but it doesn't raise its head this high; brachiosaurus indeed have longer front legs but it's head are more vertical than horizontal most of the time; in your case, maybe a warg/hyena anatomy works better... with a head that is slightly below shoulder level, but an exceptionally high shoulder and longger front legs.
Hmm... those are just my opinion, it is really up to you to archive what you want. Well, you're doing great bro! Looking forward to more :)
Neocable
09-07-2004, 04:40 AM
Hey Nickster... Need I say more? Haha super duper awesome bud... But look into the girls feature... Her eyes looks as if she saw a naked bypasser or something... Haha... and I think you need to notice the shadow... Her shadow on the ground is missing... and the shadow is all wrong to me. If you notice the mountains the sun seems to be coming from the left side up high... however the shadow of the beast seems the sun is right on top of it... maybe it need to lil more spread to make it realistic... Just some comments... keep it coming
dafonz
09-11-2004, 07:46 PM
Nick, your concept is very good and has great potential to be a nice 3d model. But just like KWAK said, you really need to work on your modeling. There's a lot of pinching and lumpiness in the model that you can really work on. Post some updates in the shaded mode without the wires so we can getter a better idea of what the mesh looks like. Keep working hard
nickchong
09-11-2004, 09:26 PM
i haven't been working at the modeliing for a while. but i'm gonna start that soon. meanwhile i spent my time modelling a rhino head and texturing it. it was mentor's suggestion. i thought it would be good learning process.. and if it turns out well. it's gonna be in the reel too.
thanks Fonz.
Everyone, please critique this rhino. did the bump mapping. the ears and horns are not done yet.
http://img.photobucket.com/albums/v173/hengian/nick/Default_Pass_Render.jpg
AddictionJunkie
09-11-2004, 10:52 PM
I agree with Kol, I think that the 2d picture was awesome! However, you need to reference more animal physiology.
AJ
[QUOTE=KWAK]Cool Concept.
I think you need to spend more time on the modeling. You need to reference a real world animals body or combination of bodies. Right now it feels like you're making up anatomy. I would expect the animal to be a little more muscled and heavy set, cabable of running long distances and carrying heavy loads.
Take a look at the Warg featurette in the LOTR:the two towers extended edition.
Keep at it.
dafonz
09-12-2004, 03:25 AM
thats looking quite good, you have some nice bump there.
i think the horns are not quite sharp enough. some of the bump is a little exaggerated, but maybe it will look fine after you do the color map. overall its good.
Thats very nice work m8. I like it a lot, you make me so jealous some times :(
The only bad thing I can see is that around the ear you seem to just have draw circles around it, it might be a good idea to folow the skin line and think about how the skin would look.
nickchong
09-15-2004, 07:14 AM
Please Critique more. i've been looking at this for such a long time. i need new point of views from you guys at CGtalk.
fixed quite some stuff
http://img.photobucket.com/albums/v173/hengian/nick/RHINO-FIXED2.jpg
nickchong
09-15-2004, 03:20 PM
sigh, no critiques? it's my first serious texturing job. i hope i can learn more from some of the professionals here. or even public opinions too. i'm still learning a lot.. so throw it at me!
i'll capture the mesh to show you what i did.
the rhino has displacement and bump maps. i used the bump map as colour maps too. the horns and the head are different materials. i did some xsi hair.. on the ear.. but will work on that today.
katsai
09-15-2004, 03:21 PM
:thumbsup: hmm... the fur seems to only grow on one ear... anyway, really looking forward to seeing you apply this in your dino. Keep it up bro!:)
Bapsis
09-15-2004, 04:34 PM
Hey man,
That rhino is starting to look really awesome, your doing a great job on the bump map and i can see it will look awesome wtih textures and proper lighting. Definatly work on the hair from the ear.
After just taking a look at rhino reference, i would say the ear should be rounder and the hair should go around the outer edge and be much shorter and darker.
http://7art-screensavers.com/screenshots/wild-animals/rhino.jpg
Other then that its looking realy good.
As for your set, i would suggest a desert rather than a forest. As you know im doing a forest like area plane on my demo reel and it's getting so HEAVY with all of the extra poly's from the grass, plants and trees. But there are ways around this, once i sepertate them into render passes it shouldn't be so bad. But i still think a desert would be better, and IMHO would suit the character and especially beast better.
Keep it up man, its looking great. See ya in class...
Matt
PS: About your name, Boogieman, are you really scary, or just like to dance??? :)
nickchong
09-15-2004, 06:58 PM
thanks matt for the crits.. boogieman? well, since young i was never introduced to the boogieman as a horrible creature.. in my mind's eye , it's a cute lovely fella!
haha.. until i found out lately that it was in the nightmares of north american kids!
matt! i need help in lighting.
katsai
09-17-2004, 10:37 AM
Some scars, on the rhino hide might help.
Hmm... i agree a desert, canyon like set would suit the dino better. The way the dino is built looks nicer in the desert, or i would suggest grassland... but not forest. The decoration won't suit the greenery. I think something like the one you do for the set design should work well with the dino.
Anyway... you can go for something out of this world as well too. :D
nickchong
09-27-2004, 08:10 PM
Rhino! please critique.
http://img.photobucket.com/albums/v173/hengian/nick/RHINO-WARM.jpg
nickchong
09-27-2004, 08:18 PM
Another pic.. i did a different lighting for this.http://img.photobucket.com/albums/v173/hengian/nick/RHINO-NIGHTLIGHt3.jpg
AIPh Pretzel
09-27-2004, 08:29 PM
Can you post a wireframe of the head? Did you apply a displacement map or only a bump map?
nickchong
09-27-2004, 11:23 PM
http://img.photobucket.com/albums/v173/hengian/nick/wireframe.jpgwireframe
shaded
http://img.photobucket.com/albums/v173/hengian/nick/RHINO-shaded.jpg
discplacement
http://img.photobucket.com/albums/v173/hengian/nick/RHINO-DISP.jpg
Ifx3d
09-28-2004, 03:34 AM
i would say that the horn needs to be a little less glossy
other than that i cant find much to crit, start modeling the rest you slacker! :thumbsup:
nickchong
09-28-2004, 04:42 AM
i agree about the horns..i ain't slackin'... the model is to be comped into a live plate..
katsai
10-01-2004, 11:25 AM
:thumbsup: Nothing much to crit (glossy horn... must have been polished or is the head fresh?) ... really like the texture... yuo might want to work on the plate though if you want to include it in your demo reel
It's been a while since your dino update.... :bounce:
ervine
10-01-2004, 12:36 PM
Looks good man.. really like the bump and displacment
nickchong
10-05-2004, 06:20 AM
hi guys,
here's what i've been up to last week. really hope for more comments and crits
http://img.photobucket.com/albums/v173/hengian/nick/discplacement.jpg
nickchong
10-09-2004, 07:42 AM
sigh.. :( no replies.. i actually want some honest critiques.. really wanna make this look good.
an update.
http://img.photobucket.com/albums/v173/hengian/nick/white-light-2.jpg
CLONEOPS
10-09-2004, 08:13 AM
Why are the front legs so long and strong looking.?
and the rear legs short and weak looking by a least a half i think...the hip structure needs strength widening and some bone .
it looks like the body drops way to low at the back as a result the way you have it.
look at some skeleton and references of triceratops type dinosaur...
might help you out.
as it it now it actually has the legs of some kind of animal that stands on its hind legs alot..or uses its front legs to dig...not something to ride... -..okay now that i think about it a hyena has the same kind of and legs proportion but they are very ,very fast and agile.
-nice progress though,looks like you are developing it with skill and attention.
nickchong
10-09-2004, 08:34 AM
i intended it to look like a brachiosaur. well, thought that not many creatures have this kinda proportions.. man! rigging this fella and getting it to work will be a pain in the butt. i'm not done with a lot of modelling too. hope it animates well. i'm gonna spend more time on the texturing. mean while, keep the comments coming!
katsai
10-15-2004, 04:17 AM
Hey bro, Looking good! :thumbsup:
You aren't done with the texture on the horns, spikes and head, right?
The saddle and stuff looks nice. Hmm... are you going to keep the dino in this color? And yeah, i agree the hind legs, maybe a slightly bigger feet will work better. The brachiosaur is like that, yeah but can it sustain the weight of a rider?... hmm...:)
Want to see more!
Dragonbreath
10-15-2004, 12:54 PM
maybe it's just because this is only your bind pose, but it doesn't look like he's putting much weight on his front legs. He doesn't feel heavy to me.
Otherwise...awesome
katsai
10-17-2004, 06:31 AM
The dino is slightly floating off the ground perhaps.
qwatkins
10-25-2004, 11:05 PM
After looking at if for a bit it seems that the beast is "tip-toeing" with his front feet. Don't have any suggestions though.
nickchong
01-25-2005, 02:48 AM
This is a recent update..demo reel is almost done now. give me some feedback on the colours.
http://www.3dnick.com/beastrender.jpg
JackZhang
01-25-2005, 03:56 AM
i say u r pretty strong in photoshop. the map and texture is amazing.
however, it is not a rhino-beast.it's an dinosaur.
take a good look at this pic
http://alaina.typepad.com/photos/barcelona_october_03/rhino.jpg
when rhino rest, its front leg fold back, and back leg fold front. not only rhino, all modern grass-eating animal has the same leg structure. and for meat-eating animal, both of their front and back leg fold towards front.however....your rhino's legs r like sauropoda. i guess you probably had that or that family as referrence.
anyway, nice maps, admirable.
about your rhino had, the neck is actually thinner then the real object. it makes the mouth too heavy, feels like it's gonna fall any second.
JackZhang
01-25-2005, 03:59 AM
btw. software using? xsi?
Gene_C
01-25-2005, 04:07 AM
hey dude, that last gi or fg render, what ever it was looked nice. Are you in class 50 too, is everyone doing big gnarly beasts now after Kole's reel or what? any way on to the crits, i agree strongly with the other memebers who have mentioned the big issues in the beast design/anatomy, I really think these need to be addressed, becasue the texturing is very strong, and you wouldn't want potential employers being distracted by the awakwardness of this creature. The last render does look ace though, nice job on that.
out of curiousity what was the render time on that?
EDIT* oh yeah, and lets see some differnet angles of this bad boy
KolbyJukes
01-25-2005, 04:13 AM
yep, just like what Gene said, he looks akward, rethink the anatomy and proportions. The texturing is nice, I'd say change the color of the black strap to more of a bleached brown, cause it's throwing off the color scheme. Tighten up that belly strap too, it's too loose, if somebody got on the saddle they'd probably slide right off.
-Kol.
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