View Full Version : help with clay shader
09-04-2004, 12:44 AM
I'm trying to figure out how to make a decent looking clay shader in Maya. If anyone has done this before, please tell me how you went about doing this.
09-04-2004, 05:47 AM
What sort of clay? A lambert with some sort of specular map might be a place to start.
09-04-2004, 06:18 AM
Except that lambert shaders don't have specularity!
Do you have an example image you could show us?
09-04-2004, 06:40 AM
I meant ambient colour, honestly! :D we really need an example or an idea of what you're trying to do, is it wet clay, bry cracked clay etc.
09-04-2004, 01:28 PM
Their is a well known tutorial on 3dsmax board that for creating a clay shader. The method was ported easly on Maya as far I remember.
09-04-2004, 07:05 PM
Well, the look I want to achieve is that of stop motion clay animation. Kind of the gumby type look I guess. I was thinking I might just use a bump map for the small indentations and a really diffused specularity map, but I can't find any good texture maps to try out my idea with. I thought it would be a neat idea to do a stop motion animation in 3d.
09-04-2004, 07:38 PM
FYI: HERE's (http://www.cgtalk.com/showthread.php?t=160278&highlight=clay) some of the info that people have been referring too..
01-19-2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.